Custom Map #454: totem bobmbs. By: Mike1011031

Started by AutoPost, April 18, 2014, 07:58:18 PM

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AutoPost

This topic is for discussion of map #454: totem bobmbs


Author: Mike1011031
Size: 135x135

Desc:
A new map, and new tech.

Loren Pechtel

Now that's a *LOT* of creeper!  I doubt this map could be done without those Thors.

Interesting that the beams take down the mortar rounds.

Are those bombs working, though?  They were showing stored creeper around 30k then suddenly they had none but there was no great flood of creeper.  Did they fail or was the pile of cannons that was holding the flood of creeper at bay enough to simply kill it before I saw it?

mike1011031

#2
Actually, yes, a few PZ cannons, or a Thor, can easily suppress the bomb. Also, i noticed that the initial beams with 1 range increase negate the catapults.
Also, if creeper passes max int, it wraps around to anti-creeper.
Is this Loss?

ak

Quote from: mike1011031 on April 19, 2014, 12:14:14 PM
Also, if creeper passes max int, it wraps around to anti-creeper.
Is max int just a figure of speech here?  I thought the limit was 2000.

Lost in Nowhere

The limit is slightly more than 2147 levels before it flips
Don't die! :)

Loren Pechtel

Quote from: ak on May 13, 2014, 12:33:31 PM
Quote from: mike1011031 on April 19, 2014, 12:14:14 PM
Also, if creeper passes max int, it wraps around to anti-creeper.
Is max int just a figure of speech here?  I thought the limit was 2000.

No, it's a very real term, just pretty much unknown outside the programming world.

The maximum value of a signed 32-bit integer (the most common type for a 32-bit program) is 2^31 = 2,147,483,648.

Creeper is stored with 6 digits after the decimal place.  This means the maximum creeper that you can have is 2,147.  Anything beyond this causes an overflow and it becomes anticreeper.  Should you somehow manage to get more than 2,147 anticreeper in a spot it would do the same thing, overflow and become creeper.

ak

Thanks.  Didn't know why max int would be anywhere near 2048.