Custom Map #444: Kill It With Fire!. By: planetfall

Started by AutoPost, April 16, 2014, 07:49:33 PM

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This topic is for discussion of map #444: Kill It With Fire!


Author: planetfall
Size: 136x136

Desc:
[PF #13] Before heading to Turkos Prime, our heroes stop at an old defense outpost to see if anything can be salvaged. #CRPL #CustomEnemy #Spores #Digitalis #Runners #Void #Islands #PFSeries

Flabort

My initial thought?
"Start ambitious, aggressive."
My current thought?
"Let's... try that again...."
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Jamz

Abooooouuuuut time* yay! :D

* just kidding. appreciate the immense effort you're putting in to provide us with free solid entertainment.

tornado

The question is can fire kill it?
This is why I want an app so I can pla this now
But I'll have to wait
(Whyyyyyyyyyyyyyyyyyy?!???!??!!!?!!?!!!!!?!??!???!?!!!)
Now CEO of Particular Endeavors. http://knucklecracker.com/forums/index.php?topic=23752.new#new
We apologize for all inconveniences that we caused.
Quotefirst, you have to imagine a very big box, fitting inside a very samll box.
then, you have to build one

burguertime

Shields need to be toned down. it takes almost 30 beams to strip a stack of runners of shields. Also, shields should weaken without digitalis. It just breaks having the runners stay forever there. Runners should not exist indefinitely without digitalis.


Also, for moving the constructor one cell, bind a second set of "arrows" to the constructor script.

shift + WASD = 3 cell movement.

shift + IJKL = 1 cell movement.
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

tornado

where on this do i land
srsly where on this do i land
ill die if i land anywhere big enough
Now CEO of Particular Endeavors. http://knucklecracker.com/forums/index.php?topic=23752.new#new
We apologize for all inconveniences that we caused.
Quotefirst, you have to imagine a very big box, fitting inside a very samll box.
then, you have to build one

burguertime

Quote from: tornado on April 19, 2014, 04:05:11 AM
where on this do i land

on any map, one good way to pick a landing spot is to let the game run for a minute or more, and notice where the creeper goes to LAST.
Spoiler

In this map, land near the left and bottom energy packs. Then use the energy packs to make a collector network and some weapons after 30s
[close]
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

tornado

I would like to point out that I'm too stupid to do that but I wont
Now CEO of Particular Endeavors. http://knucklecracker.com/forums/index.php?topic=23752.new#new
We apologize for all inconveniences that we caused.
Quotefirst, you have to imagine a very big box, fitting inside a very samll box.
then, you have to build one

Helper

I guess there must be some way to take advantage of the special units available, but I could not figure them out.
All kinds of custom units that can't be killed (TMK), so I just hammered away with the basic units.

Once again a game that can't be fully enjoyed when you don't have a clue what is going on. Either some kind of text access within the game or an explanation here in the map thread could make all the difference.

Phenomenal concepts and work on your part, but it was lost on this player.
**********
 
Quote from: tornado on April 19, 2014, 09:39:57 AM
I would like to point out that I'm too stupid to do that but I wont

If you're like me, pictures are worth their weight in electrons:

H

planetfall

Quote from: burguertime on April 18, 2014, 11:53:35 PM
Shields need to be toned down. it takes almost 30 beams to strip a stack of runners of shields. Also, shields should weaken without digitalis. It just breaks having the runners stay forever there. Runners should not exist indefinitely without digitalis.

OK - the idea in this map was to make some incentive to use the singularity or flame drones to destroy the shields. But fair enough.

Quote from: burguertime on April 18, 2014, 11:53:35 PM
Also, for moving the constructor one cell, bind a second set of "arrows" to the constructor script.

shift + WASD = 3 cell movement.

shift + IJKL = 1 cell movement.

Good idea.

Quote from: burguertime on April 19, 2014, 07:54:17 AM
Quote from: tornado on April 19, 2014, 04:05:11 AM
where on this do i land

on any map, one good way to pick a landing spot is to let the game run for a minute or more, and notice where the creeper goes to LAST.
Spoiler

In this map, land near the left and bottom energy packs. Then use the energy packs to make a collector network and some weapons after 30s
[close]

Or land wherever and fortify it with the pre-loaded terps. That works pretty well too.

Quote from: Helper on April 19, 2014, 11:14:16 AM
I guess there must be some way to take advantage of the special units available, but I could not figure them out.
All kinds of custom units that can't be killed (TMK), so I just hammered away with the basic units.

Once again a game that can't be fully enjoyed when you don't have a clue what is going on. Either some kind of text access within the game or an explanation here in the map thread could make all the difference.

Phenomenal concepts and work on your part, but it was lost on this player.

Are you scanning things (Ctrl-E)? That should display a conversation that explains what all the special stuff does (unless I've screwed something up again...)
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

Helper

Quote from: planetfall on April 19, 2014, 12:13:08 PM
Are you scanning things (Ctrl-E)? That should display a conversation that explains what all the special stuff does (unless I've screwed something up again...)

Yes, did the scans on each of the towers, but still couldn't figure out exactly what the instructions were. There are new enemies with abilities that aren't explained and (apparently) new weapons available to fight them. It appears as though RrR has figured out the (double-secret-probation) code to the new capabilities, but the rest of us used the old beat on 'em til they're dead philosophy.

TO EMPHASIZE - amazing work that you make happen, but it appears to be beyond my ability to comprehend WTH is going on.
:)
H

planetfall

Quote from: Helper on April 19, 2014, 01:41:34 PM
Quote from: planetfall on April 19, 2014, 12:13:08 PM
Are you scanning things (Ctrl-E)? That should display a conversation that explains what all the special stuff does (unless I've screwed something up again...)

Yes, did the scans on each of the towers, but still couldn't figure out exactly what the instructions were. There are new enemies with abilities that aren't explained and (apparently) new weapons available to fight them. It appears as though RrR has figured out the (double-secret-probation) code to the new capabilities, but the rest of us used the old beat on 'em til they're dead philosophy.

TO EMPHASIZE - amazing work that you make happen, but it appears to be beyond my ability to comprehend WTH is going on.
:)
H

Which enemies and units do you not understand, then? Maybe I will be able to explain better here where I'm not constrained to a bunch of five-line boxes. Though there might be a programming issue as well... i.e. when you scanned the missile launchers, did it also explain what each missile type did?

Going purely on which maps you have and haven't commented on, I'm guessing that it's the shields, the green drones, the fire missiles, and the tech shrine that says it is for a "Marauder Drone."

Oh, and possibly the factories. I think that's everything new-ish. ::)
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

Helper

Quote from: planetfall on April 19, 2014, 02:25:48 PM

Which enemies and units do you not understand, then? Maybe I will be able to explain better here where I'm not constrained to a bunch of five-line boxes. Though there might be a programming issue as well... i.e. when you scanned the missile launchers, did it also explain what each missile type did?

Going purely on which maps you have and haven't commented on, I'm guessing that it's the shields, the green drones, the fire missiles, and the tech shrine that says it is for a "Marauder Drone."

Oh, and possibly the factories. I think that's everything new-ish. ::)

OK - I just did a filter on your games and realized that there are 7 that I have not yet completed. Maybe if I go back to the oldest and work forward I'll get caught up with your current technology.
Thanks,
H

Lenori

Finally get a good start...  planetfall you made the flamthrowers too smart!!
Spoiler
I was thinking that I could distract one with a birtha as the nullifier charged up, no luck... 
[close]
Have to try again and work quicker to either kill the forge or the other todems.....

planetfall

Quote from: Lenori on April 19, 2014, 09:53:34 PM
Finally get a good start...  planetfall you made the flamthrowers too smart!!
Spoiler
I was thinking that I could distract one with a birtha as the nullifier charged up, no luck... 
[close]
Have to try again and work quicker to either kill the forge or the other todems.....

Spoiler

Actually, they target the nearest unit, and both flamethrowers can be taken out with a nullifier on the PZ from a missile launcher -- that leaves plenty of space to build a bertha closer in, just make sure that the flamethrower won't destroy any of your network while it's rotating (its firing range is slightly larger than its targeting range).

If all else fails, you can build a factory and mass-produce pulse cannons to distract it.
[close]
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.