Custom Map #415: Creeper Catapults. By: Mike1011031

Started by AutoPost, April 11, 2014, 08:50:12 PM

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AutoPost

This topic is for discussion of map #415: Creeper Catapults


Author: Mike1011031
Size: 128x84

Desc:
You stumble upon another failed ticon project. my first CRPL unit

planetfall

Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

Jerdog

If those catapults were to multiply the creeper throw by perhaps 20 you'd have a formidable foe.

Katra

And/or throw to more than one specific spot. Cover the target with a cannon or two and the catapult is neutralized.
Power. Power! I must have more POWER!

Karsten75


Jamz

The idea of throwing creeper/AC was pretty cool. Unfortunately it was at such a small magnitude that I feel it barely made any difference. Of course though, that's something that can be easily tweaked so props to you for coming up with something that was pretty neat.
Also however, I'm not sure what was up with the inhibitor. It looked different and mentioned something in the initial dialogue but... did it actually do anything different besides emitting a whole load of creeper?

Flabort

Quote from: planetfall on April 11, 2014, 09:28:23 PM
Wow, that's pretty cool. Flip-sporetowers.
You know that I now have to independently code fliptowers now, right?
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Asbestos

Flip emitters and now flip spore towers. The only things we need now are flip AETs and flip runner nests.

Saticmotion

Fun map! Although it gets a bit too easy once you build some berthas.

Katra

It looked to me like something else was placed on top of the inhibitor.
Power. Power! I must have more POWER!

Asbestos

#10
The anti-spores fired from my conquered catapults were being fired upon by my beams. Also, not all of them were white, and not all of the regular spores were blue.

mike1011031

Thanks for the info guys! The emmiter thing was a recolored crpl tower. Originally, it was going to blow up a relay/emmitter periodically. The code wasn't working however :'( the problem of beams firing on anti-spores is not one i was having, are you using the latest version? Catapults firing more creeper than they pick up, maybe. but only a very small amount more for anti-creeper, as it could be used as a recursive loop. Look forward to new maps!
Spoiler
I may/may not make a carrier, complete with interceptors ;)
[close]
Is this Loss?

tornado

Seeing this post reminded me of something I wanted to try with cprl but couldn't figure out
I wS wondering what hapens if yo used digitalis at a negative value with a cprl core
Ie:setdigi(or whatever the comand is) -(whatever)

Can someone please try that and send me the results
If it works cool
If it doesn't what DOES is do
If it does nothing then at least no one else will try it or virgil will add it
Either way who knows

I would do this myself but I'm not good with cprl
Hence the send me the results thing so I can know what it does
Now CEO of Particular Endeavors. http://knucklecracker.com/forums/index.php?topic=23752.new#new
We apologize for all inconveniences that we caused.
Quotefirst, you have to imagine a very big box, fitting inside a very samll box.
then, you have to build one

Karsten75

Quote from: tornado on April 17, 2014, 04:40:09 PM
I wS wondering what hapens if yo used digitalis at a negative value with a cprl core


First, please don't ask questions about CRPL (or anything else) in a map discussion thread. It's off-topic. It detracts from the map discussion. Those that may be able to give you a good answer may not read a map discussion thread.

Second. The Digitalis codes do not accept negative values. If they do error- or bounds checking, they will throw an error. Otherwise the program at runtime will simply ignore them, since digitalis at zero (or less) means "no digitalis" at that location.