Custom Map Fools Mate

Started by knucracker, December 22, 2009, 03:46:35 PM

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knucracker

In chess there is a term for the shortest possible game, it is called "Fools Mate". ( http://en.wikipedia.org/wiki/Fool%27s_mate )

I wanted to do a post to prospective map makers to be wary of allowing an easy "fools mate"  solution to a map.  In Creeper World a 'fools mate' is a map where all you have to do is move the city at the start of the game to win the map.  Now if this is part of a story or series of maps, that's cool.  I just don't want people to post otherwise good maps and then wonder why they get low ranked.  Sometimes, preventing the fools mate is pretty easy by just making a few changes to the map....

So, always remember that the player can move the city and that a skilled player will do so if it benefits them.

Map on!


Aurzel

best way to prevent this is to make sure that creeper will surround or cover at least one totem at the very beginning of the map, or to space the totems so far apart that its impossible to link them up before the creeper reaches you