Custom Map #310: The robots are taking over!. By: planetfall

Started by AutoPost, March 21, 2014, 05:40:41 PM

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This topic is for discussion of map #310: The robots are taking over!


Author: planetfall
Size: 96x96

Desc:
[PF #11] With drones like these, who needs other enemies? #CRPL #CustomEnemy #Spores #Digitalis #Runners #NoVoid #PFSeries

Jamz

Ahhhhhh finallllyyyy!
Too bads I got stuffs to do right now

Flabort

Everybody always looks forward to the next PF map, even if they couldn't beat the last one.  ;D
Loading now.

Edit: OK, playing, cannot withstand the spores. Too many shielded crawlers :P
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

chwooly

Great Map, If I was a smart man, I would be able to beat them with better scores if I could only understand how to use the totems and the movable flower.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Flabort

Just. Cannot. Get. Enough. Energy. And/Or. Beams.

I will beat this. Must beat this. Half to get at least halfway, can't let this defeat me.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

tornado

You guys are having fun think about me
I couldn't beat the FIRST map
Did beat thevsecond though
Now CEO of Particular Endeavors. http://knucklecracker.com/forums/index.php?topic=23752.new#new
We apologize for all inconveniences that we caused.
Quotefirst, you have to imagine a very big box, fitting inside a very samll box.
then, you have to build one

TLMike

I nullified an emitter and it didn't pop. I was all WHAT?
But I'm using Ver 1.87. That may be it. Maybe. May. Be.

Altren

This map was easier than others in series. May be it is a flaw, but I ended with a very easy way to finish this map:
Spoiler
Sent squad into left-top corner, supplied by guppies, terraformed some land and destroyed inhibitor without ever attacking other structures on map.
[close]
Quote from: TLMike on March 22, 2014, 06:24:59 AM
I nullified an emitter and it didn't pop. I was all WHAT?
But I'm using Ver 1.87. That may be it. Maybe. May. Be.
There is a green shield, that protect emitters as well as runners. I had same problem - shield appeared right before nullifier finished attack.

TLMike

On some of them, yeah. But not the one nearest the Beam Upgrade tower. Also, if that were true, the Beam I have right next to it would have killed the shield.
Obviously, this was not the case.

planetfall

Quote from: TLMike on March 22, 2014, 07:41:46 AM
On some of them, yeah. But not the one nearest the Beam Upgrade tower. Also, if that were true, the Beam I have right next to it would have killed the shield.
Obviously, this was not the case.

Ahaha... oops.
Once a structure gets shielded, CONST_DESTROYONDAMAGE is set to false - meaning it has to be manually destroyed by crpl script. This destruction is done by the ShieldInterface script, so it should work fine. But in testing, the emitters were shielded and then I just deleted the ShieldInterface script off them; destroyondamage was not set back to true. So your emitter does have 0 health, it's just not going to die.

To get around your problem, wait for two drones to target that emitter. The first one will repair the emitter and the second will shield it. Then you can destroy the shield and nullify the emitter.

Another broken map by planetfall...
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

TLMike

GEE DEE IT, PF. CAN YOU DO ANYTHING RIGHT? EXCEPT... YOU KNOW... CREATE BRILLIANT CUSTOM UNITS >.>
And.... Likely other things <.<

Why was I mad?

planetfall

Quote from: Flabort on March 22, 2014, 02:52:49 AM
Just. Cannot. Get. Enough. Energy. And/Or. Beams.

I will beat this. Must beat this. Half to get at least halfway, can't let this defeat me.

To start - disable ammo packets on both CNs to not power the PZ generator. Once you have a decent collector net going, re-enable ammo and build a PZ reactor. Then there should be plenty of power to build enough reactors and beams.

Quote from: tornado on March 22, 2014, 05:42:42 AM
You guys are having fun think about me
I couldn't beat the FIRST map
Did beat thevsecond though

If you want some practice, 3 and 4 are easier than the first. But they require a different play style as well.

Quote from: Altren on March 22, 2014, 07:38:30 AM
This map was easier than others in series. May be it is a flaw, but I ended with a very easy way to finish this map:
Spoiler
Sent squad into left-top corner, supplied by guppies, terraformed some land and destroyed inhibitor without ever attacking other structures on map.
[close]

And I thought creeper coated bumpy terrain would stop that.
Not intentional, but not a flaw. It's only a flaw if I can pull it off :P
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

tornado

Ah that explains it
I have a set tactics of terraform a 10high bridge whith heavy weaponry mounted on it
The bridge is just wide enough for one unit at a time
Mainly it's a cannon collector and a launcher and/or beam

edit:also ive been a tempting to copy your cprl from your maps
unfortunately the game hates me when i try
Now CEO of Particular Endeavors. http://knucklecracker.com/forums/index.php?topic=23752.new#new
We apologize for all inconveniences that we caused.
Quotefirst, you have to imagine a very big box, fitting inside a very samll box.
then, you have to build one

Flabort

Ah. Finally. Got my score posted.  ;D
I don't think I could have done it without that tip. I kept trying to put a beam there... :P
Funny how the APZ reactor doesn't use more than it produces. Very glad for that.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Jamz

Difficult map this was. But fun nonetheless.
First time I somewhat felt the need to use the constructor but unfortunately it also almost ended up being my undoing. Didn't keep watch of my energy production and so my PZs (from the PZ Generators) busted and got me in a huge mess which made things a lot more difficult but also kinda fun too.

I was also very bemused with that bug where I just couldn't nullify one of the emitters despite not having any shield around it. Frustrated me a little and so I just thought that perhaps they weren't meant to be destroyed and that I just had to cap it off like back in the CW1 days. Then at a certain point in the map when I had quite a bit of surplus energy and was thinking what to do with it, I thought of giving it one more shot to nullify and then boom, it did nullify.

Anyway, not gonna complain because the map was still great anyway. Think it's great how you come up with these innovations so I'm glad to see them coming.