Custom Map #302: D-Day. By: Jayz - wakebord99

Started by AutoPost, March 17, 2014, 12:06:22 AM

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AutoPost

This topic is for discussion of map #302: D-Day


Author: Jayz - wakebord99
Size: 128x156

Desc:
Will Germany defend the coast or get crushed by the allied forces? Only you can decide. Very Hard.. Can you get the best time?

SuperTerminator

Personally if you want to make the level more of a challenge, removing the berthas will do it because once i got the two PZ berthas firing away, the runner/digitalis infestation went away. Alternatively, you could connect two more of the back emitters to the digitalis to stop the berthas from cutting it off constantly. You would also have to remove/limit strafers to stop it. Other than that, a pretty nice map.
I tried making CW3 custom maps once upon a time. I kinda failed. My maps were too large/stupidly long/stupidly easy. I think I only ever made one really good map, and its not for people who hate spores. I mean it'd be good shock therapy xD

Katra

I think the AETs would prevent strafers from cutting off the digitalis/runners. (Until my berthas started firing I used squadrons of strafers to cut off select sections of digitalis. Having to do it that way shaped how I attacked.)
Spoiler
Terraform a nice flat causeway straight to the largest concentration of spore towers; then relay from high point to high point to kill emitters, nests, and towers all at once.
[close]
Power. Power! I must have more POWER!

Loren Pechtel

Quote from: SuperTerminator on March 17, 2014, 01:33:25 PM
Personally if you want to make the level more of a challenge, removing the berthas will do it because once i got the two PZ berthas firing away, the runner/digitalis infestation went away. Alternatively, you could connect two more of the back emitters to the digitalis to stop the berthas from cutting it off constantly. You would also have to remove/limit strafers to stop it. Other than that, a pretty nice map.

Once you have an established base the digitalis isn't that big a deal.  Set your cannons to shoot at it and it isn't a threat.  The emitters simply aren't powerful enough to matter.  The threat here is spores--if you can stop them nothing can stop you from marching out there and taking out the ships.