Custom Map #239: Arrakis Prime II. By: First

Started by AutoPost, February 18, 2014, 06:24:45 PM

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AutoPost

This topic is for discussion of map #239: Arrakis Prime II


Author: First
Size: 193x193

Desc:
Arrakis Prime - The Spice Planet. Protect the Harvesters from the Sandworms while Spice is loaded aboard. 30 min game time. This is a smaller, easier warm up Arrakis Prime (hard mode map). Click View Topic and leave a comment!!!

planetfall

"Um... OK... what exactly am I supposed to do?"
*sees terrain*
Well, so much for those pants.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

First

Protect the Harvesters from Sandworms until they complete the Spice harvest. The worms appear after about a minute. They're under the sand, you have to look closely.

Nullifiers will kill the worms, mostly.

planetfall

Maybe I should have said... *sees MOVING terrain*

The point is, I got the point, just that I'm absolutely terrified of what you have made. Great job! :D
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

Asbestos

#4
ARGH! A sandworm appeared next to my base maybe 30 seconds in and I nullified it right next to my unprotected collectors!
And then of course, the next time I played I didn't use any Beams to destroy the spores that came out of the next sandworms.

Captain Ford

#5
Fun map. It actually took me a while to realize I could build nullifiers anywhere (is that normal? I don't know!) even though the intro text mentioned it (not having played the first one, I didn't know what the limit was that was being released).

Once I realized that, though, this happened:
Spoiler


[close]

All those wonderful upgrades. :)

teknotiss

Quote from: Captain Ford on February 22, 2014, 12:22:27 PM
Fun map. It actually took me a while to realize I could build nullifiers anywhere (is that normal? I don't know!) even though the intro text mentioned it (not having played the first one, I didn't know what the limit was that was being released).

Once I realized that, though, this happened:
Spoiler


[close]

All those wonderful upgrades. :)

lol love that approach  :D if you're going overboard go way overboard  ;)
in the map editor you can choose to allow "Free Build Nullifier" this DOES NOT make nullifiers free of cost, but as you see in this map, free to place and await an enemy they can kill.
it's in the unit limits list at the bottom.
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Flabort

My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Katra

My solution was pretty much the same except my defended area was significantly smaller. (And I used all cannon and beams except for 1 sprayer to fill the AC lake.) After about 15 minutes I was pretty much running at 4X and watching; just replacing what got expended killing worms.
Power. Power! I must have more POWER!