Custom Map #142: map 06. By: yum234

Started by AutoPost, January 24, 2014, 08:44:14 AM

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This topic is for discussion of map #142: map 06


Author: yum234
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mzimmer74

One thing to think about when using Inhibitors.  As you can see by the win time, it's really easy to use AoOs to avoid all the rest of the map.  I'll probably play it again without doing that to get the full effect of the map.  However, if you put a shield over the Inhibitor then you can't drop an AoO on top of it.  That reduces the quick and easy route of winning the map.  Not that quick and easy is bad...just something to think about.  Nevertheless, your maps are always quite beautiful.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

yum-forum

#2
Quote from: mzimmer74 on January 24, 2014, 09:39:51 AM
One thing to think about when using Inhibitors.  As you can see by the win time, it's really easy to use AoOs to avoid all the rest of the map.  I'll probably play it again without doing that to get the full effect of the map.  However, if you put a shield over the Inhibitor then you can't drop an AoO on top of it.  That reduces the quick and easy route of winning the map.  Not that quick and easy is bad...just something to think about.  Nevertheless, your maps are always quite beautiful.
Thank you!
You are right! Quick getting high score, but not enjoyable winning!  :)
My proposal: play 2 times - for score and for enjoying.  ;)
1560 maps in CW2, CW3 and PFE till now
last

mzimmer74

Quote from: yum-forum on January 24, 2014, 11:36:26 AM
My proposal: play 2 times - for score and for enjoying.  ;)

That's exactly what I plan on doing...when I have the time! :)
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

yum-forum

By the way, the configuration of this map can be labelled as "device with integrated circuit". :)
1560 maps in CW2, CW3 and PFE till now
last

stewbasic

Quote from: mzimmer74 on January 24, 2014, 09:39:51 AM
One thing to think about when using Inhibitors.  As you can see by the win time, it's really easy to use AoOs to avoid all the rest of the map.  I'll probably play it again without doing that to get the full effect of the map.  However, if you put a shield over the Inhibitor then you can't drop an AoO on top of it.  That reduces the quick and easy route of winning the map.  Not that quick and easy is bad...just something to think about.  Nevertheless, your maps are always quite beautiful.
I think there'd be a quick route even without an AoO; the walls make it easy to take out the cluster of spore towers to the left, giving 5 PZs right next to the inhibitor.

yum-forum

Ha ha! Find out video in YouTube of my old map:  ;D

1560 maps in CW2, CW3 and PFE till now
last