Custom Map #124: Sugarplum. By: Flabort

Started by AutoPost, January 18, 2014, 04:38:27 PM

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AutoPost

This topic is for discussion of map #124: Sugarplum


Author: Flabort
Size: 156x120

Desc:
Flip Emitters return, with backup! Can you get around the Flip-Slip emitters on this purple world? #CRPL #SlipEmitters #FlipEmitters #NoSpores #NoDigitalis #NoVoid

pawel345

A cool map :D I liked the fact that units where cheaper, it made everything faster :D A small suggestion, that it might be cool to see what slip emitters are tied to an emitter then mouse over that emitter :D

Flabort

I was considering that, but thought it might mess up the mouseover amt/interval.

As to the cheaper units, I thought it was a cool idea too, but also consider that ammo and aether packets are NOT cheaper. I put all the units at 3/5 the regular price. To be honest, I couldn't beat the map myself until I did so, they were originally at 4/5 the regular price. I also attached the texture used, if you want to make your own maps with it.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)


Flabort

Well, in paint I used the spraybrush in alternating darker and lighter purple in an ever increasing saturation, until I had a faux-random noise pattern. I then took it to paint.net, where I used a blur followed by a "crystallize" effect. Then I just looked up a tutorial and copied/pasted so that the borders were in the middle, and clone tooled those edges so that they matched up; since the new edges were the old center, they already matched up.

Pretty much it's a noise pattern with the crystallize effect thrown on.  ;) Nothing very fancy.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

Clean0nion

Quote from: Flabort on January 19, 2014, 02:23:55 PM
Well, in paint I used the spraybrush in alternating darker and lighter purple in an ever increasing saturation, until I had a faux-random noise pattern. I then took it to paint.net, where I used a blur followed by a "crystallize" effect. Then I just looked up a tutorial and copied/pasted so that the borders were in the middle, and clone tooled those edges so that they matched up; since the new edges were the old center, they already matched up.

Pretty much it's a noise pattern with the crystallize effect thrown on.  ;) Nothing very fancy.
Huh, never would've thought of that. Nice.

Flabort

I even included an ore packet in case all your AC emitters are lost or accidentally nullified.  ;D
However, I am marveling at some of those scores. Tau at 13 minutes. Stew and Tek at 17. Pawel's 31 minutes is far better then my time...
Might try for a better time in between work, working on Carcassonne, and trying to beat Unit Factory.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

teknotiss

Quote from: Flabort on January 23, 2014, 12:12:25 AM
I even included an ore packet in case all your AC emitters are lost or accidentally nullified.  ;D
However, I am marveling at some of those scores. Tau at 13 minutes. Stew and Tek at 17. Pawel's 31 minutes is far better then my time...
Might try for a better time in between work, working on Carcassonne, and trying to beat Unit Factory.

loved this map, i wasn't even trying for a good time, it just flowed well for my style of play.
cheers dude, great map!
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Tau

Quote from: Flabort on January 23, 2014, 12:12:25 AM
I even included an ore packet in case all your AC emitters are lost or accidentally nullified.  ;D
However, I am marveling at some of those scores. Tau at 13 minutes. Stew and Tek at 17. Pawel's 31 minutes is far better then my time...
Might try for a better time in between work, working on Carcassonne, and trying to beat Unit Factory.
I have to agree, it was a really nice map! :)

About the time:
Spoiler
The key is to secure at the starting as many AC emitters as possible.
1 cannon can easily defend a AC emitter most of the time.

Also:
Spoiler
The top-left area is defend able with only 2 cannons and a mortar.
[close]
[close]

Kronokill

My new favorite map I had to retry so many times I almost gave up but I loved every minute of it.

Hairball

I'm having a hard time getting started on this.  Can anyone give some pointers?  I saw the
Spoiler
part about the top left being defendable with only two cannons and a mortar but I am not doing it right.
[close]

teknotiss

Quote from: Hairball on August 01, 2014, 01:08:38 PM
I'm having a hard time getting started on this.  Can anyone give some pointers?  I saw the
Spoiler
part about the top left being defendable with only two cannons and a mortar but I am not doing it right.
[close]

hey dude! it's been a while since i played this, but i think i started on the bottom center hill.
the basics always apply, don't go too far into energy deficit use mortars to keep the creeper from overspilling the hill and push hard with a combined arms approach on the nearest (or nearest/weakest) emitter. once you have a PZ (or two) a mortar on it will speed things up a lot!
hope that helps  8), and if not i'll replay it and chuck up some screenies
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus