Custom Map #92: Next Level. By: Pawel345

Started by AutoPost, January 15, 2014, 02:31:39 PM

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AutoPost

This topic is for discussion of map #92: Next Level


Author: Pawel345
Size: 50x256

Desc:
A series of 3 small islands, one activating after the other. When you nullfy the first 2 emitters be prepared for a rush assault! The assault on the last island can be a bit long as you need to clear a landing spot first. There are severe unit limits. Dificulty: medium/hard. #void #islands #digitalis #unit limits #CPRL

Clean0nion

Quote from: AutoPost on January 15, 2014, 02:31:39 PM
This topic is for discussion of map #92: Next Level
IMAGE

Author: Pawel345
Size: 50x256

Desc:
A series of 3 small islands, one activating after the other. When you nullfy the first 2 emitters be prepared for a rush assault! The assault on the last island can be a bit long as you need to clear a landing spot first. There are severe unit limits. Dificulty: medium/hard. #void #islands #digitalis #unit limits #CPRL
Seriously?
I made a map earlier today that uses the exact same concept.  :o

pawel345

^^ Then I'm looking forward to your map as I'm not entirely happy about my own :P I think I messed up the last island. :(

teknotiss

i love the concept, and the function of the hidden "stages", but i didn't feel it was particularly fun.
the unit limits force the player to play this in a certain way (especially the second stage) and i never like that, but it's a preference thing i guess. good work on the stage effect dude
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

pawel345

True, my initial plan was to unlock more and more units while maintaining difficulty, so that after you pass a stage you get more units available but I guess I messed up... I will try it again later on.

Altren

I liked first two levels and expected something at 3rd as well, but was disappointed with last one, since it mostly a waste of time. Would've been awesome map with better 3rd level.

And btw there is "bug" in levels logic. Even though I cant' see next level I still can send things there, so it is technically possible to get all techs while standing on first island.

pawel345

yes I know, but to get them you would have to fly your CN over, and the initial island would get overrun in the mean time. You can use the guppy but you can't see that it is there. And sorry for the 3rd level, I kind of ran out of ideas. I made a terrain generator and that opens up some new interesting options, as now having the entire level in a CRPL script it should be possible to make a map that increases the map area after some initial conditions are fulfilled.

hbarudi

Ok, tried this map, got to the 3rd stage where the inhibitor is and unless I can blindly nullify the inhibitor at the beginning, I can't fight its creeper with such limits on the last island.

hbarudi

still no comments on this map on how to take the inhibitor?