Custom Map #2525: Anti-Creeper Accumulator

Started by AutoPost, October 04, 2013, 10:01:08 AM

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AutoPost

This topic is for discussion of map #2525: Anti-Creeper Accumulator


Author: yum234

Desc:
Accumulate as much Anti-Creeper as possible in order to win! Good Luck!

Neoshade

Excellent map as usual. But how on earth is it possible to get those super low times?!

yum-forum

Quote from: Neoshade on October 04, 2013, 12:12:20 PM
Excellent map as usual. But how on earth is it possible to get those super low times?!
Find some trick for accumulating Anti-Creeper.
Very easy!  ;)
1560 maps in CW2, CW3 and PFE till now
last

Stevroox

i'm new in custom maps....
how am i supposed to accumulate anti creeper without ore?

fitz

Quote from: Stevroox on October 05, 2013, 06:32:53 AM
i'm new in custom maps....
how am i supposed to accumulate anti creeper without ore?

This map illustrates the technique well. If you block the 'pipes' that the drones come along with shields then the accumulation of creeper is so intense that it 'flips' into anti-creeper. Don't ask why, its just what happens when you get creeper densities over 2147M.

Stevroox

Quote from: fitz on October 05, 2013, 09:31:26 AM
Quote from: Stevroox on October 05, 2013, 06:32:53 AM
i'm new in custom maps....
how am i supposed to accumulate anti creeper without ore?

This map illustrates the technique well. If you block the 'pipes' that the drones come along with shields then the accumulation of creeper is so intense that it 'flips' into anti-creeper. Don't ask why, its just what happens when you get creeper densities over 2147M.

thanks, really needed an hint :)

BDT

Quote from: fitz on October 05, 2013, 09:31:26 AM
Quote from: Stevroox on October 05, 2013, 06:32:53 AM
i'm new in custom maps....
how am i supposed to accumulate anti creeper without ore?

This map illustrates the technique well. If you block the 'pipes' that the drones come along with shields then the accumulation of creeper is so intense that it 'flips' into anti-creeper. Don't ask why, its just what happens when you get creeper densities over 2147M.

Hmm.. I used reactors.


yum-forum

Quote from: BDT on October 06, 2013, 12:15:54 AM
Quote from: fitz on October 05, 2013, 09:31:26 AM
Quote from: Stevroox on October 05, 2013, 06:32:53 AM
i'm new in custom maps....
how am i supposed to accumulate anti creeper without ore?

This map illustrates the technique well. If you block the 'pipes' that the drones come along with shields then the accumulation of creeper is so intense that it 'flips' into anti-creeper. Don't ask why, its just what happens when you get creeper densities over 2147M.

Hmm.. I used reactors.

Reactors cost the same as shields, but with shields it is possible accumulate Anti-Creeper and then use it.  ;)
1560 maps in CW2, CW3 and PFE till now
last

Grauniad

I liked this map (played and beat it) but the tunnels always backfilled with creeper and there is a substantial delay in clearing it out. There probably is a better method than mine around.

Spoiler

I built a shield where the drones would exit. That created some Anti-creeper.

I could then let that spill out into the square contained by a force field and use it to dig under the gateways, block that off with shields and destroy the gateways.


[close]
A goodnight to all and to all a good night - Goodnight Moon

yum-forum

Quote from: Grauniad on October 10, 2013, 12:53:02 PM
I liked this map (played and beat it) but the tunnels always backfilled with creeper and there is a substantial delay in clearing it out. There probably is a better method than mine around.

Spoiler

I built a shield where the drones would exit. That created some Anti-creeper.

I could then let that spill out into the square contained by a force field and use it to dig under the gateways, block that off with shields and destroy the gateways.


[close]
Trick point of the map: where, in what order and how long to build shields for accumulating Anti-Creeper ...  ;)
Logically there are restrictions in choice of  area (begining and end) where you can build shields.
1560 maps in CW2, CW3 and PFE till now
last