Drea Feedback

Started by Mrmcdeath, December 13, 2009, 05:12:17 PM

Previous topic - Next topic

Mrmcdeath

Always welcome for feed back from people who have played the Drea map/maps.
Life Lesson #1
When life gives you lemons make lemonade.
Life Lesson #2
Unless life also gives you sugar and a cup, your lemonades gonna suck.

Mrmcdeath

Has nobody played this yet?
Life Lesson #1
When life gives you lemons make lemonade.
Life Lesson #2
Unless life also gives you sugar and a cup, your lemonades gonna suck.

knucracker

I have!
I liked the mechanic of going after the rooms with emitters in them.  The map wasn't too hard nor too easy... just about right for my tastes.
I took three routes, I went behind the rooms and up the street, letting each support the other.    I also liked the theme of this map (pretty cool to apply zombie stuff to creeper world)....

This map also made me think that I should make it possible in custom maps to change the color of the collection zone from green to a custom color.  This way you could have green zombie juice without it matching the collection zone color too closely.

Mrmcdeath

That sounds cool. We should have totally have that in an update.
Life Lesson #1
When life gives you lemons make lemonade.
Life Lesson #2
Unless life also gives you sugar and a cup, your lemonades gonna suck.

Mrmcdeath

Second Map is posted. Please tell me what you think! ;D ;D ;D
Life Lesson #1
When life gives you lemons make lemonade.
Life Lesson #2
Unless life also gives you sugar and a cup, your lemonades gonna suck.

knucracker

Just spent 21 minutes of my evening on it :)

I made a rush to secure the reactors and cap the emitters to my south.  I didn't want to lose those guys in the early game.  I was tight on energy for a while since I was heavy with blasters and a single mortar.  It took me a while to get the energy I needed to proceed.  I probably should have build reactors instead of just inching my way forward and building in collectors.  I was a good 2/3 of the way across the map before the energy balance tipped and it was the rush to the finish.

My general tactic for the zombie buildings is mortar shell them a few times then send in a blaster to cap it off.

Mrmcdeath

Ah the woes of not having enough energy... I might make a HARDCORE version for people who want it. I decided that I didn't want it too hard so i decided to put some reactors there. The bad thing about having walls is that you have no place to put blasters because they don't shoot through walls. (Who knew?) I think you should be able to put blasters on walls but this would be hard because if part of the wall breaks then what would happen? But back to not enough energy... This was my main concern in this map. I wanted people to have kind of a rushed feel when it shouldn't be all that rushed. Just take it one step at a time. ( Or two in this case) You can hold off the zombies with just a mortar and a few blasters but if you wait too long then you are in for some trouble. Anyway thank you Virgil for commenting...(so far the only one nice enough too...) -_-
Life Lesson #1
When life gives you lemons make lemonade.
Life Lesson #2
Unless life also gives you sugar and a cup, your lemonades gonna suck.

djcian

i did the same thing as Virgil except i had no starvation in mid game because i built reactors.  it is very easy to cut off the creeper emitters the layout of the map makes that a strategy.  not many people seem to comment on the custom maps and that is annoying. not one person even commented on the last episode of my ancient ruins campaign.
grant me the serenity to accept the things i can not change, the courage to change the things i can, and the wisdom to know the difference

knucracker

Don't feel slighted  by the lack of feedback... there are a lot more people reading these forums and grabbing the maps than ever come close to commenting.  It is also true that the vast majority of people are casual players... they will savor the game and play it a little here and there over a long time.  (This is one of the reasons the game is a good value for a lot of people).

But you can rest assured that your creations have been seen by people the world over.  It's pretty cool when you think about creating something that total strangers on the other side of the world from you will read, interact with, play, and enjoy.  You never know who you might inspire or bring a smile to in some small way....

haloguy48

I didn't have much time, but from the look of the crossroads... Its pretty epic. I might have time tomorrow to actually play it fully to give real feedback on it instead of just 3:52 playtime worth.  :P
~Pew Pew Pew!~ 
Building campaigns from the echos of forgotten experiences.
~Pew Pew Pew!~

Mrmcdeath

Well Haloguy48 you are in luck because I just finished the next one and I think your gunna liek it!  ;)
Life Lesson #1
When life gives you lemons make lemonade.
Life Lesson #2
Unless life also gives you sugar and a cup, your lemonades gonna suck.

Mrmcdeath

Third map is up. Tell meh what you think!
Life Lesson #1
When life gives you lemons make lemonade.
Life Lesson #2
Unless life also gives you sugar and a cup, your lemonades gonna suck.

knucracker

I originally thought this was going to be a real pain of a map.... but it turned out to be a challenge without being impossible.  I like that you created certain places where relays/collectors/weapons could be placed in the mountains.  That made it possible to get things in range of some emitters to get them capped which is something I like to do (even if it isn't always in the interest of getting the minimal time).

Mrmcdeath

To tell you the truth I didn't leave places for things on purpose... I just put random terrain.  :P
Life Lesson #1
When life gives you lemons make lemonade.
Life Lesson #2
Unless life also gives you sugar and a cup, your lemonades gonna suck.

djcian

it was very easy.  i just took the high ground in the south-west and once i got to the mountain and brought down the level of creeper the only problem was getting to one of the totems.  maybe if that area had some buildings.
grant me the serenity to accept the things i can not change, the courage to change the things i can, and the wisdom to know the difference