Custom Map: SFEGA-00:The original version

Started by AutoPost, April 21, 2013, 08:37:00 PM

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AutoPost

This topic is for discussion of map: SFEGA-00:The original version


Author: thepenguin

Desc:
Original version of the SFEGA-01 mission, thanks to those who posted a score and made upload possible

Jerdog

It's been awhile hasn't it?

How do you make the center emitters impossibly strong yet not break down the walls?
(Can you put regular walls over crazonium?)

burguertime

Map is hex editted. Walls will decay, it only takes longer than usual.
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

Kelkuza

How do you hex-edit a map? I've been playing CW/CW2 (and lurking on some of the forums) for a while, but I keep hearing whispers of some kinda additional map editing.

Please tell?

Kingo

Ask UpperKEES,
There is a post about how to do it, let me find it.

Edit: This is it, hope it helps.
http://knucklecracker.com/forums/index.php?topic=5177.0

thepenguin

Quote from: Kelkuza on April 25, 2013, 11:17:00 AM
How do you hex-edit a map? I've been playing CW/CW2 (and lurking on some of the forums) for a while, but I keep hearing whispers of some kinda additional map editing.

Please tell?
every Creeper World Map file is actually just a compressed XML file.  see below for details.
http://knucklecracker.com/forums/index.php?topic=5177.0
We have become the creeper...