Custom Map #1867: Spider Cave - Part 2

Started by AutoPost, January 06, 2013, 12:01:06 AM

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AutoPost

This topic is for discussion of map #1867: Spider Cave - Part 2


Author: Peter Power

Desc:
You've entered the Spider Cave in search of the missing researcher and locate her capsule. But hurry, the lava is coming for her! Note: Blue Gems cost -500 points.

Someone

hurray! a new map from Mr.Peter
hope this gonna be a sequel like dagon map

Helper

@Someone - Concur 100%.
One of the best map makers around.
Big thumbs up!

yum-forum

Very very nice map! Enjoyable, but not easy. Will be nice to play Part 3...
1560 maps in CW2, CW3 and PFE till now
last

PeterPower

#4
Thanks for the positive remarks :) Ironically I am out of town in the countryside this weekend and am only online at a Tim's to add the link to the walkthrough. Part 3 will be coming along in a few days though.

http://dagongame.blogspot.ca/2013/01/spider-cave-part-1-and-2-map-1867-1869.html

There are 3 maps in this series but they are just quick fun ones. I am very limited on time nowadays sadly.

Helper

Nice walk through - wish I'd had that initially. :)

Of the many mistakes I made, one was letting the shields go for the top lava gun. This was pretty late in the game and apparently so much Creeper built up that it turned into a chamber full of AC.

Did you design it that way?

PeterPower

Haha! No the AC was a mistake I didn't notice until I was playing it later. I guess this level has a hidden bonus for slower players! 8)

Kithros

It`s possible to move the LS under the spider and block it on both sides with shields + a microrift on both side  to avoid dealing with all that creeper - but it does take some micromanagement to replace the shields etc. and you`ll also need some shields blocking the spiders head each time it changes directions. Also, when going for a fast time don`t kill the gateway on the right side, as building a microrift next to the dig site by the capsule will allow that gateway to dig through it (this way you don`t need to kill the last gateway or the creeper between it and the capsule, which is significantly faster). The 2 emitters to the right of the shield tech are also purely optional - I wouldn`t recommend bothering to kill them seeing as you really don`t need the extra build space (especially since those 2 emitters are possibly more difficult to kill than the ones at the bottom anyway because of the fields - not that it`s particularly hard either).

This isn`t a kill everything mission - so ignoring creeper wherever reasonably possible will allow you to finish much faster (my best time was done with none of the gems incidentally).

joshuad156

What a great map with so many ways to attack it.  I like it!