Custom Map #1698: c-bomb teleportation

Started by AutoPost, November 17, 2012, 10:01:05 AM

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AutoPost


Helper

I don't remember ever playing a game that needs the techiques of this one.
Very interesting - after quiting about 15 times.

yum-forum

Quote from: Helper on November 17, 2012, 11:16:13 AM
I don't remember ever playing a game that needs the techiques of this one.
Very interesting - after quiting about 15 times.
Thank You for good words. Teleportation in this map is advanced techniques of map with ID 1662.
1560 maps in CW2, CW3 and PFE till now
last

chwooly

I played this about 15 times, I usually like your maps but this 1 is just to hard for me and yes I down thumbed it because it was too hard, If you had given a couple of blasters at the beginning or slowed down the creeper just a little I would have liked it. But for me and probably most mediocre players this one is just a wast of time and honestly just not enjoyable. Northeast Gravity while difficult is still winnable and I will play it again to try and get lower times and was thumbed up because it is winnable.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Helper

This game is 'winnable' as attested to by the 13 (and growing) number of players who have posted a score.

The basic rule for any game to be posted on CW is that the map maker and at least one "MapMod" have to post a score before the other members have access to it.

We can all vote any way we like on games, but I find it a good approach to ask for help when I can't figure out how to win one.

Karsten75

THe "hard" part in this map comes from the fact that one has to multi-task. I find that playing it twice helps. First start it, and then see how far down the channel you can build your first set of shields. Second time round that is where you locate the first shield barrier.

Now the 3 activities that happen at different places.  Don't buy a speed upgrade for units, the dense anti-creeper cloud will move through the thin creeper at the right pace to ensure safe passage for your C-bombs.create enough anti-creeper to escort a number of the C-Bombs to the chute and set them off progressively lower. At the same time build reactors and research at the top. And dig for space.  Complicated, but not impossible and definitely fun.

chwooly

#6
i didn't say it wasn't winnable, I said it was too hard for mediocre players of which i might even be thinking too highly of myself.

Thanks to Karsten,for posting about putting shields down the tunnel, For some reason i never thought of that, I just tried to get the blasters staight away everytime. I am going to give that a try.
I have gotten to the last emitter and am grinding it down slowly But at least with his input I was able to beat this map, I am still keeping my original rating because I still believe that grinding to finish is just a little over done.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Helper

Quote from: chwooly on November 17, 2012, 06:11:13 PM
I have gotten to the last emitter and am grinding it down slowly...

When I finally figured this one out (it took several tries), I saved 4 C-bombs for that last Emitter. Using those last C-bombs, plus shields, I was able to finish the game quickly from that point.

yum-forum

Quote from: chwooly on November 17, 2012, 05:35:51 PM
I played this about 15 times, I usually like your maps but this 1 is just to hard for me...
Sorry, please! This map unusual, but not very hard. Need to find a version of the how to play properly this game.
First You must build the shield on the way of Creeper with high density. Then create by one c-bomb Anti-Creeper
at the left side of map and start teleportation mechanism. Optimally on the "Anti-Creeper boat" better teleport
at the same time 4 c-bomb. Then as usual battle...   
And two more comments: emitters better attack from back side, and at the right side if you replace the left vertical
line of terrains on shields You obtains direct way from LS to weapons.
Map is not easy, but quite winnable. Please, try again.
1560 maps in CW2, CW3 and PFE till now
last

Karsten75

Sometimes I forget how much new players have to learn. There really is no need for grinding (we used to call it turtling) or even building mortars.

I was going to make a video, but for a few reasons I didn't. SO here is another replay with some images captured at various steps. Unfortunately I'm now too tired to add too many descriptions.  So look at the images. If you have questions, post them here. To Yum, I apologize for nerfing the map.

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burguertime

Quote from: chwooly on November 17, 2012, 05:35:51 PM
(...) yes I down thumbed it because it was too hard(...)

Since when thumbs have become a measurement of map difficulty?
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.