Custom Map #11282: Easy version of MG's DMD map #15272. By: Oldnewby

Started by AutoPost, September 19, 2024, 03:42:54 PM

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This topic is for discussion of map #11282: Easy version of MG's DMD map #15272


Author: Oldnewby
Size: 256x256

Desc:
Martin apologized for the difficulty of his FIRST DMD map #15272. Any map that took teknotiss 1 hr and Bilbo - that master of runner rich DMD maps - 51 minutes... is impossible for my doddering old "N" Key Tap-Tap-Tapping play style to complete in less than a week of nonstop 1 to 2 hours per minutes of map time... So... This easy version of MG's map enables the very fast energy generation needed for new and intermediate players to survive and enjoy everything that Martin's original DMD map throws at us... H


oldnewby

Quote from: Martin Gronsdal on September 19, 2024, 04:29:09 PMWow, Thanks!
Oh dear... While I am pleased that you massively improved your time Martin... It appears the easy version is still a bit too hard for some players...
This may help them...
Spoiler
1- Build those cheap single energy packet collectors everywhere... They are almost free...   And once a few dozen collectors are generating energy... it is time to build the cheap forge... and run relays down to charge the two nearest Totems....
2 - Then... Start building a few cheap 5 energy packet reactors anywhere... BUT NOT on top of the digitalis...  BECAUSE - The creeper stays stuck on the digitalis for the first 6 or so minutes of the game... so everything not built on the digitalis is safe... from creeper... NOTE - most of your cannons will have to be set to attack the digitalis... Otherwise your cannons will be overwhelmed...
BUT you will also need to build some cheap snipers for when all those tiny runners start being built...
BEWARE  Martin's runners are tiny... but release huge amounts of creeper once sniped... So back up your snipers with regular cannons and a sprayer if possible to deal with all the creeper the Runners release...
3 - Build a network of cheap 2 energy packet Relays to energize your cheap 10 energy packet nullifiers for all of the reachable Runner Nests...  The South Center Nest  needs a guppy and the South East Nest needs a cheap 6 energy packet Terp and then a guppy to nullify that Nest......   I was a few seconds too slow to nullify the two adjacent center Runner Nests... But a couple of snipers, cannon & sprayer kept those runners from becoming too large a problem...
4 - As Teknotiss advised in innumerable Forums... One can never have too much energy... With your energy in the green... everything becomes possible...
5 - After getting the above set up... it just becomes a matter of fighting and Terping your way along the pathways to reach and nullify the emitters... 
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Good Luck ---> Enjoy !!!