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Invisible walls

Started by Katamoran, June 18, 2010, 09:10:55 PM

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Katamoran

I know this wouldn't be super useful, but I think there should be a function that allows you to hide crazonium walls. I could only think of using it in maps that have custom backgrounds. Anyway, my idea was to make a level where the background made it look like you were in a spaceship, and there would be space around the outside. With the invisible walls though, creeper wouldn't be able to leave, and the siding of the spaceship wouldn't be that retina-burning hot pink.

I guess this might also go into what I was saying in my previous post about the untraversable ground, but in this instance it would bar both you can creeper.

Yes, I also tried searching for this, but could find nothing. Sorry if it's a repeat.

SPIFFEN

#1
I just made an test map , and by changing some lvl tint and edge size .
Let the creepers flow for an while and you'l get the wall around your city .

It ended up like this :
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

Katamoran

Oh, yeah. Well, I know high walls can be placed, but I really didn't mean that. As time goes on, the creep will flow in, and while it would take a long time, the creepers are very far away from the wall. What I want, is the walls being really close to the creeper. Giving it about 5-7 block of room, the creeper would quickly flow out.

As that's a nice workaround for now, it would be nice not to have to change the color of levels and eliminate edge size. Thanks though.

SPIFFEN

The Creeper might not flow over if you set the Emitters intensity lower ,
but you can test if you make it work as you want to .
I think this is the only way to do so for now .
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

UpperKEES

Yeah, and it will stay the only way, as CW has reached the final stage of development and the sequel is currently being developed. Expect only one more update with a few bug fixes. Suggestions might be taken into consideration for the next game though....
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

Sqaz

You can also surround your spaceship with zero intensity emitters with a 0.1 interval, that way the creeper won't flow out and you only have to make the terrain inaccesible for yourself.

Katamoran

Well, if it can't (and I know it probably won't) be in this version, it would be great to have it in 2.

F0R

i like the idea alot of people have suggested making the map smaller the trick is to make a 1/2 patten or a 4/5 pattern and change them to the same tint