Thoughts about comparative scores

Started by Karsten75, June 18, 2010, 01:59:03 AM

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Karsten75

There has been some complex discussion about deriving relative scores and while playing this evening, I thought of a possible solution.

If we want comparative scoring, then how about this:

We submit the usual time score, the average for each map  is calculated and then a player's comparative score is the difference between their score and the average score, with an offset (+5,000?) so that no-one can score negative.

Tiresome to illustrate and I don't feel like writing the math, but perhaps do-able?

Then one can simply average out each player's comparative scores to derive the average comparative scores for a leader-board.

UpperKEES

I agree completely. It is a lot like what I suggested here, only with the addition of the 5000 offset. It would still be possible to get a negative score though (i.e. when you score 2500 points for a map with an average of 8000, but that is very unlikely).

The weighted scores that Roccologic uses now are also very good; we should compare the two methods for a bunch of maps to find out which one is most fair.
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview