Custom Map #3535: Whining Winners. By: Sorrontis

Started by AutoPost, May 17, 2016, 12:27:54 AM

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Sorrontis

Quote from: D0m0nik on May 20, 2016, 05:16:42 PM
Just got round to this one, what a monster! The trick at 20mins was a killer, difficult map all the way through.

Glad you liked it!
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

I sat for a bit, and looked at what you might not have meant for us to do:
Forge on first PZ? Berthas counteracting the pulse? Guppy fleets? Shields, you had already mentioned, but the effect of no-evaporation on the Creeper under them was curious.
A narrative is a lightly-marked path to another reality.

Sorrontis

Quote from: GoodMorning on May 20, 2016, 11:14:46 PM
I sat for a bit, and looked at what you might not have meant for us to do:
Forge on first PZ? Berthas counteracting the pulse? Guppy fleets? Shields, you had already mentioned, but the effect of no-evaporation on the Creeper under them was curious.

Guppy fleets. Definitely Guppy fleets. Although, that's how I stock up massive amounts of energy for anything. It's a good storage method.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

D0m0nik

Yeah I enjoyed it, I found it very useful to have the island to the south and the island in the south east before the 20 min event. PZs at the top were for relays, a beam and some reactors.

GoodMorning

I played a different game, taking 1 1/2h, and learned to resist each threat, rather than pre-empting. One day I aspire to the skill level that allows pre-emption... ...one day. (Oh, look! Flying pigs!)
A narrative is a lightly-marked path to another reality.

Johnny Haywire

Dunno how I missed this map for so long. Haven't been playing much this year I guess  :P

I really liked it - pretty challenging right from the start, although not as difficult as other maps by Sorrontis. I played around with a few different things before going for the southern island to get the tech. I'd highly recommend getting it earlier than 1h into the game.

It gets real fun when there are about 2x70 spores per wave  ;D 

Since I don't enjoy breaks in the action (i.e., pausing), I crept along pretty slowly and secured each position before moving onward. Usually there are "surprises" all over Sorrontis' maps so ya never know. This one is actually pretty straight forward.

I'm not sure why powergrid would be a real problem though. It was a bit touchy in the first couple minutes trying to figure the optimal collector/reactor/beam combination... after that it was just slow and steady progress.

I love all the surprises in your maps, mate! Makes things more adventurous! 

Thanks for the map and keep up the great work! 8)
You disagree with this sentence, don't you?

Sorrontis

Thanks for the praise J. H.  8)

I didn't realize people still played my old CW3 maps :) I'm really happy you enjoyed it.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."