Custom Map #195: Liberation Pinball

Started by AutoPost, September 13, 2011, 02:01:01 PM

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Bongo

I thought I was missing some obvious strategy so I looked here. 1714 downloads, available for over 1 year, and still only 7 scores. I think that says it all. :P

(Apparently 1707 other people didn't get the obvious strategy either.)

UpperKEES

Quote from: Bongo on August 25, 2012, 09:44:49 AM
I thought I was missing some obvious strategy so I looked here. 1714 downloads, available for over 1 year, and still only 7 scores. I think that says it all. :P

(Apparently 1707 other people didn't get the obvious strategy either.)

Getting the strategy is one thing. Executing it properly is another story. ;)

This is why I rated the map 'Expert Only'; I didn't expect more than 10 scores for it.

That said, I already promised to create a 'medium' version and I could still do that of course. For this easier version I could:

1. Decrease emitter intensities & intervals;
2. Increase phantom intervals;
3. Reposition the location of the shield tech (10-20 rows up);
4. Make some terrain decay slower.

Many other events are 'triggered' by the creeper ball (i.e. drones and dig packet dispatching), so I won't be able to adjust these (without redesigning the entire map).
My CW1 maps: downloads - overview
My CW2 maps: downloads - overview

MadMurphy

So I am thinking about giving this one a shot again. Do you have any more hints to share?

It has been a long time and still only a few people have even completed this map.