Custom Map #2388: Cannons WARs begin.

Started by AutoPost, July 28, 2013, 11:01:05 PM

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AutoPost

This topic is for discussion of map #2388: Cannons WARs begin.


Author: Eduardo Monteiro

Desc:
In this war we test our technology most recently acquired: Anticreeper cannons!!! Our cannons will protect you for a few minutes but they are no match for those potent creeper emitters. Soon, their projectiles will become denser and heavier. So, build up your defenses quickly.

Neoshade

Very fun map! Great strategy involved.

Angel

#2
Quote from: Neoshade on July 29, 2013, 11:38:27 AM
Very fun map! Great strategy involved.
Agreed. Someone should make a V2 of this map.
All of my maps take a few things:
1. Patience.
2. Saving often/trying different things every time.
3. Knowing that the simple is always wrong.
4. Love for your great Angel who spends hours and possibly days on maps that people hate. :D

StorminASU

I must be missing something obvious, or just suck at strategy, but how do you win this level?

Angel

Quote from: StorminASU on July 29, 2013, 04:16:44 PM
I must be missing something obvious, or just suck at strategy, but how do you win this level?
Spoiler
Build enough reactors, pile up sheilds (slowly as you lose ground), have some launchers keeping the C level low, keep getting energy, techs, and eventually, send in some blasters on the side of the cannons, clear it out, and then go to the emitters and nulify them. (nulify the gateways before starting the seige.)
Waiting around and holding off on your base doesn't work.
[close]
All of my maps take a few things:
1. Patience.
2. Saving often/trying different things every time.
3. Knowing that the simple is always wrong.
4. Love for your great Angel who spends hours and possibly days on maps that people hate. :D

teknotiss

i tried
Spoiler
going for 8/12 reactors then building shields over the decayable terrain. then building more reactors (without EVER going into energy deficit, this map needs good energy managment, i played most of this paused holding/pressing "n" to advance frame by frame) and when i had about 6 energy production, i switched to building 2 launchers (1 in each chamber) and more shields, along with more reactors (constant reactor building really), then i added launchers and repulsors in each chamber equally as i could afford to power them. i built no additional tech domes and i left the gateways till last, if you can control the creeper the drones will never escape till you are ready to open and kill them. i had about 4 blasters 4 launchers and 4 repulsors to hold back and kill each chamber, i also built makers and mines later to add AC to the flows towards the drones, just for fun really since 10 blasters were enough to deal with the drones when you go for it!
[close]
hope that helps  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

EdMont

Quote from: Angel on July 29, 2013, 01:17:22 PM
Quote from: Neoshade on July 29, 2013, 11:38:27 AM
Very fun map! Great strategy involved.
Agreed. Someone should make a V2 of this map.

Thanks guys. This was my first map. For sure someone could help to improve it with a V2. :) Some people came up with different strategy that I did not imagined.

EdMont

Quote from: teknotiss on July 29, 2013, 04:46:46 PM
i tried
Spoiler
going for 8/12 reactors then building shields over the decayable terrain. then building more reactors (without EVER going into energy deficit, this map needs good energy managment, i played most of this paused holding/pressing "n" to advance frame by frame) and when i had about 6 energy production, i switched to building 2 launchers (1 in each chamber) and more shields, along with more reactors (constant reactor building really), then i added launchers and repulsors in each chamber equally as i could afford to power them. i built no additional tech domes and i left the gateways till last, if you can control the creeper the drones will never escape till you are ready to open and kill them. i had about 4 blasters 4 launchers and 4 repulsors to hold back and kill each chamber, i also built makers and mines later to add AC to the flows towards the drones, just for fun really since 10 blasters were enough to deal with the drones when you go for it!
[close]
hope that helps  8)

RĂ¡! When I made this map I did not foresee this solution :). My approach was different. I build up reactors as fast as possible and before the first creeper shot is fired I build up a shield barrier of two lines to hold off the creeper after it is being fired. These shields give you some time to build several Blasts to hold the creeper back of your shiedls. After that you just have to finish building lots of reactors and getting techs to your final attack.

teknotiss

i remember my first go at making a mid length map, i'd set a score i knew would be beaten (42 mins or so) and was surprised when it was approved with a 19 min time, then was down to 12 mins in a day or so.
there are some CW2 deities hanging about!  ;)
later dude, good map!
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Katra

After several failures to hold the top of the map I ran straight down and set up my base BETWEEN the creeper cannons. Managed to finish the job after a couple more restarts. (phantom in the wrong spot - even though covered by phantom coils; I think there wasn't enough distance between launch and target for the coil to kill it.) and lost containment of creeper from the side. (If you do this don't forget to use shields as insurance against uneven creeper flow.
Power. Power! I must have more POWER!