Custom Map #1970: Times up

Started by AutoPost, February 11, 2013, 03:01:05 PM

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AutoPost

This topic is for discussion of map #1970: Times up


Author: Dante

Desc:
Work fast and good luck

Angel

All of my maps take a few things:
1. Patience.
2. Saving often/trying different things every time.
3. Knowing that the simple is always wrong.
4. Love for your great Angel who spends hours and possibly days on maps that people hate. :D

Katra

It really helps to attack the creeper at the source as early as possible. Launchers+range upgrade.
Power. Power! I must have more POWER!

RealAndy

Spoiler
The key is to place launchers at the bottom of the screen to destroy the big lot of creeper
[close]

PMouser

can you show me a screen shot please, thanks
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

teknotiss

sorry i have no saved screenies, i'll possibly replay if you really need some, but try this description
once you have lots of reactors going deeper in the chambers you dig out you can destroy any units near the LS and replace them with launchers (and some makers) and this let me kill the emitter from below.
i had about 20 launchers and all the makers i could supply at x4. with range upgrades you can use mrifts to put more launchers above the solid terrain and fire through the mrifts too.
hope that helps  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus