Custom Map #1930: The Hidden Enemy (part 6 of 7)

Started by AutoPost, February 01, 2013, 11:14:42 AM

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AutoPost

This topic is for discussion of map #1930: The Hidden Enemy (part 6 of 7)


Author: Angel

Desc:
You have now found out the true enemy....

DRider

OK, I give.  How the heck do you get out of the box at the beginning?

Grease


Strubbel

#3
Spoiler
You have to pause the game and start digging somewhere near the ship and "extend" the digging over the blocks, which are covered by your ship ;) this way you can mark these blocks to be digged out.
Next, deselect every block around your ship, and unpause the game.
After your ship is "free", mark the block directly "south" of your ship.
The entombed creeper spills out, but vanishes fast because of too much space for this little creeper.
[close]

After that, you are free to continue digging ;) But watch for the entombed creeperspots ^^

jasonroo

How do you defeat the nexus? I can destroy all the little ones except for the one encased in un-diggable dirt.

Angel

destory the nexus then it blows up AND the earth blows up...
All of my maps take a few things:
1. Patience.
2. Saving often/trying different things every time.
3. Knowing that the simple is always wrong.
4. Love for your great Angel who spends hours and possibly days on maps that people hate. :D

jasonroo

I'll have to try again. Dark beams didn't have an effect. Maybe I just have to get in there with nullifiers.

teknotiss

Quote from: jasonroo on February 07, 2013, 06:35:44 PM
I'll have to try again. Dark beams didn't have an effect. Maybe I just have to get in there with nullifiers.

nullifies won't work on a nexus, to kill a one it has to be hit by dark beam(s) while also having 0 (or less) creeper beneath it.
since they output creeper at a very high rate, this requires you to get LOADS of AC under them, either with on map AC or using Conversion Bombs. basically get a DBeam defense setup and then build lots of CBombs so they can get within 2 squares of the nexus and set them off one at a time while the DBeams do their work!
hope that helps  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Angel

Well, it doesn't output at a high rate, it (they) only output high amounts of creeper every few seconds, 2-3 seconds i think, 1000m when it does emit, also 1000m is the max density...i am not sure about the amount every few seconds, but you can make an emitter stronger than a nexus, the only thing that makes the nexus strong is the drones, and the fact that nulifiers dont work on it...
All of my maps take a few things:
1. Patience.
2. Saving often/trying different things every time.
3. Knowing that the simple is always wrong.
4. Love for your great Angel who spends hours and possibly days on maps that people hate. :D

jasonroo

Quote from: teknotiss on February 07, 2013, 07:49:06 PM
Quote from: jasonroo on February 07, 2013, 06:35:44 PM
I'll have to try again. Dark beams didn't have an effect. Maybe I just have to get in there with nullifiers.

nullifies won't work on a nexus, to kill a one it has to be hit by dark beam(s) while also having 0 (or less) creeper beneath it.
since they output creeper at a very high rate, this requires you to get LOADS of AC under them, either with on map AC or using Conversion Bombs. basically get a DBeam defense setup and then build lots of CBombs so they can get within 2 squares of the nexus and set them off one at a time while the DBeams do their work!
hope that helps  8)

It has been so long since I played the standard missions I guess I forgot how to kill the thing. Thanks for the refresher.  :)