Custom Map #1162: CREEPCANO

Started by AutoPost, June 04, 2012, 02:01:05 AM

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AutoPost

This topic is for discussion of map #1162: CREEPCANO


Author: GREENPOKEMAN

Desc:
SENSORS HAVE INDECATED A LONG DORMANT CREEPER EMITTER CLUSTER WHICH HAS ACTIVATED. IT IS TOO BAD THAT WHEN WE WARPED HERE OUR DATA FOR THE NULLIFIER WAS LOST. YOU WILL INSTEAD HAVE TO USE THE DARK BEAM TECH THAT WE HAVE RECENTLY FOUND SCHEMATICS FOR. ALSO, THE CHAMBER MYSTERIOUSLY HAS ANTI CREEPER IN IT. WE SUSPECT THAT SOMEONE HAS BEEN HERE BEFORE

teknotiss

 i don't know if you have seen the mapmod comment i posted on the map page so i'll copy and paste it here.
"the lack of nullifiers doesn't make this map a challenge, just slower. not a bad map, but far too easy, with everything built at the start there is never a threat to the player, and not really much to do except set up multi dark beams and see how long it takes. most players will want more to do/think about in a map. make more maps please, just make them a bit more difficult or puzzling."
that's what i think anyway.
thanks for making maps. please make more
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

viper00900

thanks for the map, but i have to agree, its long without the nulls, also make the creep more aggressive, don't make it a cake walk.  I am forced to thumbs down this map for lack of challenge :'(.
Wait until you see this --- oh wait....nevermind

JmfR

if You had to do all the building it may have added some challenge to it cause the creeper would have had time to build giving the map another dimension the dark beams are nice but they are a pain if the creeper gets into every nook and cranny making it necessary to use the rest of Your arsenal