Custom Map: Mortar Troubles

Started by AutoPost, March 02, 2011, 10:51:21 PM

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Ebon Heart

you're supposed to take a video! lmao.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Timwi

OK I took a video this time... but I'm not sure I want to upload it because it's full of embarrassing mishaps; someone like IkeaPimp could easily copy everything except for the mishaps and beat the score :)

Ebon Heart

lmao. take a better video then.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Timwi


DethbyIT

Man, watching you two play just makes me shake my head.

Well done!
dbit

NNR_Alex

Ok so stupid question, why are mortars bad on this map?  Sorry i haven't had the time to play much creeper world lately, I just saw these vids on youtube.

Michionlion

because there are high intensity emitters but with 0 intensity emitter that fire right after-mortars fire at those and not the actual creeper, even though they aren't producing anything.
"Remember kids, the only difference between science and messing around is writing it down."
                                                                                                                         - Adam Savage

My website
My CW1, and CW2 maps!

Ebon Heart

Nope. That wouldn't have worked... The emitters are placed in cranium wall segments.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Michionlion

ah... so not exactly... my bad  ;)
"Remember kids, the only difference between science and messing around is writing it down."
                                                                                                                         - Adam Savage

My website
My CW1, and CW2 maps!

Ebon Heart

#24
Ya, if all the creeper gets destroyed right away, the mortar's won't notice it' and will attack normally. With the emitters in crazonium walls, the creeper is produced, and stays there, but it's confined to just one square, and can't actually harm anything. You found the hiding place!
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!