Custom Map #11719: Maze of walls. By: BigBertha

Started by AutoPost, March 03, 2026, 11:28:22 AM

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This topic is for discussion of map #11719: Maze of walls


Author: BigBertha
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The first stage is a little slow paced, sorry about that, but I found the midgame to be really fun. This is a lot simpler than many of my other maps, as I'm just trying out this concept. Let me know if you liked it or if it was just boring to wade through. Finding your way through the developing maze is fun, and the walls make it harder to clear areas since they limit your field of fire so much. Still not hard in any way, so anyone should be able to win (I provided ample AC mines). Enjoy!

Johnny Haywire

#1
SPEEDRUN!

I love how you're constantly coming up with new ideas! This one was a little slow for me at first until I realized you can just go straight for the inhibitor.

It was either that or just let it run while I went afk until the creeper cleared all the walls. I decided to try the first option and it worked pretty easily. Then I just had to clear a path to the bertha pickup.

I do like the maze idea though. Perhaps not as much as islands, but this was definitely enjoyable. I would have liked to see a greater spore threat, but others likely would want less spore threat - so I'm gonna say you struck a great balance with this one. I may replay this the other way and see how it is.

Thanks for the map! =)
You disagree with this sentence, don't you?

creepergirl