Custom Map #11669: Fight to the end 2. By: BigBertha

Started by AutoPost, January 14, 2026, 08:19:56 AM

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This topic is for discussion of map #11669: Fight to the end 2


Author: BigBertha
Size: 150x250

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The beginning is pretty easy, but you'll need that little AC farm on the right to get the end done.

Johnny Haywire

Wow, Martin's time is sigma goals, no cap! Nice speedrun, m8!

Enjoyed the map - pretty consistent challenge, but not difficult-challenging. Just enough to keep it interesting the entire time.

I ended up not using the AC emitter, except to put a couple sprayers there to spray nearby digi. Not sure it did that much to help but I hated seeing all that AC go to waste. I think I used the singularity to get the emitter before the inhibitor. It all happened so fast =P

I like your design! The emitters that can't be killed keep you on your toes a bit. The spores at the beginning was a nice touch. Checked to see if they'd be juicy friends, but they were barely there so I did the map the normal way and took the tower out in a few minutes.

Thanks for the map!

You disagree with this sentence, don't you?