Custom Map #11558: Excavation Site. By: Devil

Started by AutoPost, August 24, 2025, 10:05:08 PM

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AutoPost

This topic is for discussion of map #11558: Excavation Site


Author: Devil
Size: 224x224

Desc:
I hope you all enjoy this map, If possible, I would like some feedback, so I can better improve myself when building more maps! This map is pretty fun, there's alot of Ore to go around & alot of spores too. #BuildingEmitters #Turrets #SleeperUnits

Martin Gronsdal

A strange thing happened: I placed two nullifiers on the last CRPL emitter. One fired right away, while the other was slightly late. I got the win screen, but chose to keep playing. A few minutes later, the second nullifier fired and I got the win screen again!

Loren Pechtel

Bug:  The slip emitters not only can be nullified but that's the only way to deal with them.  They're basically just normal emitters.  The first time through I treated them as normal slip emitters, bypassed them and cleared the map.  Every regular emitter dead but they were still there so I went around with a nullifier to see if I had mistakenly thought a real emitter was a slip emitter and found I could--and had to--hit all of them.

Johnny Haywire

Wow, that actually was so fun I didn't want it to end. And at first I thought it wouldn't end, especially after killing the same emitter like 5 times - DIE DEATH KILL DESTROY!!!

The spores were spot-on. Very well timed and they posed a significant threat. This map isn't easy, but it's not brutal - I'd think at least 40% of the current players could defeat this map so it might not be one for the masses, but it's a fantastic map.

Haven't seen the black hole / emitter-spitting device in a while. Very cool weapon and enjoyable to fight against.

Can't think of anything to really complain about. I did think the recurring/slip emitters were a bit weird but they kept it a bit more interesting. I don't think I'd change anything, except unless I was remaking this for players who are gluttons for punishment, in which case I'd triple the spores and reduce blasters and mortars to 10 each. But let's not. LOL. Great job!

Thanks for the map!! =)
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DevilWarrior79

#4
Yeah, I thought putting in Building Emitters was an interesting twist from the norm, typically if you nullify it,

it's completely nullified. But they will rebuild themselves from nearby creep, "BUT" I noticed they can rebuild themselves without creep nearby sometimes, which I thought was weird... not sure how to fix that?

Anyways, glad you guys are enjoying it already! I had a lot of fun putting it together!

Question, did you guy's notice anything different about the background? I thought it would be interesting to mess

with CRPLS with images. :) I might start adding them to future maps as they make it unique.

Gotright

I haven“t played it yet, but it looks awesome.

Johnny Haywire

Quote from: DevilWarrior79 on August 26, 2025, 04:59:34 AMQuestion, did you guy's notice anything different about the background?

Dude, I totally meant to mention how cool the map looked and completely overlooked that. Yes, it looked very cool. I've seen similar designs where all of that stuff is in the background, so as you move the map you can see the galaxy behind it along with the rest of space. I think both methods are very cool in their own right, and I have neither the artistic ability nor the desire to figure out how to do either.

But yes, that immediately caught my eye and I'm not one who usually cares much for aesthetics so that's impressive. One of the coolest-looking maps I've seen in quite a long time, for sure. Yet another reason why this map scores two exclamation points along with a smiley face. LOL
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