Custom Map #11532: S03-12 - Virii. By: LappySheep

Started by AutoPost, July 08, 2025, 05:52:05 PM

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This topic is for discussion of map #11532: S03-12 - Virii


Author: LappySheep
Size: 99x99

Desc:
Save regularly. I recommend reviewing the unit data at https://lappysheep.github.io/S03_info/ as always.

Johnny Haywire

This one is pretty much only going to be enjoyed by players who like to rush. While I'm not a big fan of rushing, this was an interesting map to figure out. Killing the falling pods with beams seemed like a logical choice, so the main issues were getting enough power for them and dealing with the lurkers.

On my first attempt, I tried to turtle the map and it seemed like the rate and number of the pods kept increasing. Is there a limit for their spawn rate? Just curious to see if it's possible to not rush it. While my first base didn't get destroyed, I could see the handwriting on the wall so I just decided to restart.

I promise I won't be upset if we never see those pods again, lol.

Thanks for the map!
You disagree with this sentence, don't you?

LappySheep

Quote from: Johnny Haywire on July 12, 2025, 09:23:11 PMThis one is pretty much only going to be enjoyed by players who like to rush. While I'm not a big fan of rushing, this was an interesting map to figure out. Killing the falling pods with beams seemed like a logical choice, so the main issues were getting enough power for them and dealing with the lurkers.

On my first attempt, I tried to turtle the map and it seemed like the rate and number of the pods kept increasing. Is there a limit for their spawn rate? Just curious to see if it's possible to not rush it. While my first base didn't get destroyed, I could see the handwriting on the wall so I just decided to restart.

I promise I won't be upset if we never see those pods again, lol.

Thanks for the map!
There's no cap, although you do have to turtle for a while to get to an "impossible to complete" situation.