Custom Map #5638: GSM-04. By: yum234

Started by AutoPost, April 01, 2018, 09:10:24 PM

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AutoPost

This topic is for discussion of map #5638: GSM-04


Author: yum234
Size: 78x129

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#GoodLuck

yum-forum

Not hard map, but a little tricky. And You not need to destroy "invisible enemy". This problem solved.
Once more BIG THANKS to Grabz for creating GSM template!  :)
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

Love it once again, thanks for making these.

yum-forum

#3
Big thanks, D0m0nik!  :)
According to rating and downloads of GSMs it is the question whether better to continue or not to create this type of maps...  :(
At list one more GSM was uploaded now.
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

We enjoy them, and those who don't don't need to play them.

Thanks for making them for us, yum.
A narrative is a lightly-marked path to another reality.

D0m0nik

Yeah who cares about scores, I think by now it is quite clear that most of the regular players really don't pay them too much notice. I for one love these maps!

yum-forum

Quote from: GoodMorning on April 02, 2018, 10:48:26 AM
We enjoy them, and those who don't don't need to play them.

Thanks for making them for us, yum.

Philosophical comment. GoodMorning style! :)
1560 maps in CW2, CW3 and PFE till now
last

Tjgalon

lol, i see some not hard, but atm, i am having a hard time figuring out my footing before all hell break loose, and then it game over, lol. Trying differnt things to see what sticks, but the red drone are tough, and the blue on sucks, lol.

yum-forum

Quote from: Tjgalon on April 07, 2018, 05:04:19 PM
lol, i see some not hard, but atm, i am having a hard time figuring out my footing before all hell break loose, and then it game over, lol. Trying differnt things to see what sticks, but the red drone are tough, and the blue on sucks, lol.

Need helps?
1560 maps in CW2, CW3 and PFE till now
last

toolforger

Quote from: yum-forum on April 08, 2018, 02:46:10 AMNeed helps?

It's really hard to figure out all the things you need to do, and to get the priorities right - one mis-guess and you end with things being overrun just before they activate.
Stuff like:
Do I ninja spawners with a guppy, or is it not worth it?
What's the right balance between AC, reactor, and sniper investment?
Should I try to flood as much floor as possible, how much cannons/mortars should I combine with that? Or is it just not worth it, a single sprayer and invest in snipers instead?
Lots of decisions, and get a single one right and you'll get your "neenaneenaneena you failed again" much later, and you don't even know what exactly to change.

I'm currently at the point where regardless of which of the three starting areas I start with, I can't ramp up energy quickly enough to build enough snipers, so I get overrun. I can let the CN face-tank three or four robots, but I always end up with a maximum of three working but under-energized snipers and at least a half robots still inbound. I could survive that, maybe, but the robots still spawn so much creeper that even if I got everything sniped in time the flood would likely overrun me anyway.

Johnny Haywire

My solution was to start by taking out the 5 emitters & spawners on the left except for the AC one and the big one on the lower left.

I then moved the CN to the top and pushed down. Only saved twice, so I don't think it'd be too difficult. Lemme know if ya need more help. =)
You disagree with this sentence, don't you?

toolforger

Quote from: Johnny Haywire on July 04, 2025, 06:24:40 PMMy solution was to start by taking out the 5 emitters & spawners on the left except for the AC one and the big one on the lower left.

Ah.
My first attempt failed because I took to long.
Took me a while to find out that there are hidden energy packs. (It's really annoying that you have to mouse over every field to find them.)

QuoteI then moved the CN to the top and pushed down. Only saved twice, so I don't think it'd be too difficult. Lemme know if ya need more help. =)

Just one question, I never figured that out:
Is it faster to return to orbit and redeploy, or just fly over?
I never manage to take notes.

Johnny Haywire

It's usually faster to redeploy unless the distance is very small or you have a higher move speed researched.

However, sometimes you may want to snag some things along the way. I can't remember which I did for this particular map.

Also, in some cases - maybe this one - you can make a chain of collectors and/or relays so that you keep generating at least some energy along the way. So it really all depends on the map and what you're able to do.

Hope that helps! =)
You disagree with this sentence, don't you?

toolforger

Got it.

Felt a bit tryhardy though.
Build a unit, get killed by some robot, wait 20 seconds and redeploy, lather, rinse, repeat.

Either I'm still missing something, or it's just this scenario.

And some people do this think in two minutes; I'm at two hours.
I feel dumb :-(