Custom Map #11499: Dungeon PAC B-7. By: builder17

Started by AutoPost, May 30, 2025, 07:11:27 AM

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AutoPost

This topic is for discussion of map #11499: Dungeon PAC B-7


Author: builder17
Size: 148x100

Desc:
Saving the top-right emitter is highly recommended. There is many routes to victory. #PAC #TerrainOverride #DestructableACemitters

Loren Pechtel

Surprisingly easy.  1/3 of the map was untouched when the CN departed.

Martin Gronsdal

I only conquered three PZ's before CN flew away.

Can someone tell me how to remove the creeper foaming effect, as I can't always see whether a PZ is overflown in PAC maps.

Builder17

Quote from: Loren Pechtel on May 30, 2025, 03:28:45 PMSurprisingly easy.  1/3 of the map was untouched when the CN departed.
That's intended, CN is in middle so that it would be easier to win the map. :)

Quote from: Martin Gronsdal on May 31, 2025, 05:49:40 AMCan someone tell me how to remove the creeper foaming effect, as I can't always see whether a PZ is overflown in PAC maps.
It should be behind the small Visibility button in top left corner, called Mist I think?

Martin Gronsdal


Johnny Haywire

Yes, very cool map! It's fun to have some simple and easy PAC maps. Some of the really impossible-level ones just aren't much fun. This map lets you take out some frustration on a poor, helpless CN that arrogantly landed in your territory. Such insolence must be severely punished!

Thanks for the map! =)
You disagree with this sentence, don't you?

Builder17

Quote from: Johnny Haywire on June 02, 2025, 01:42:47 PMThis map lets you take out some frustration on a poor, helpless CN that arrogantly landed in your territory.

That's the attitude! =)

But I gotta admit that this map was originally more difficult,
before I gave another starting emitter to make it more fair.