Custom Map #10788: Valor. By: Apexian

Started by AutoPost, July 27, 2023, 05:29:20 PM

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AutoPost

This topic is for discussion of map #10788: Valor


Author: Apexian
Size: 110x135

Desc:
By valor alone and sense of duty you can triumph over this new enemy. #crpl

Apexian

Sorry, forgot to give credit in the description.
The gravitron is the unit used in Creeper World 3 Abraxis mission "Suspend", so credit goes to KC for the script.

Apexian

@D0m0nik
I challenge you to beat this..
It's hard as hell, I can't even finish it again.., and the first time was probably a miracle.
I really want to see your time on this one.

D0m0nik

How did I miss this?! Looks great, I'll have a go!

D0m0nik

There is a trick to this one!

Spoiler
Guppies!
[close]

Apexian

#5
Did you manage to assassinate emitters ?!
Well done!
I tried so many times to make sure it couldn't be done...yet you did it.
Was it difficult though, to pull that off and to beat the map ?

It would also be nice to show some screenshots, as a hint so I can beat it again lol.

D0m0nik

CW3 1.pngCW3 3.pngCW3 4.png   

D0m0nik

#7
A few screenshots below. Improved my attack a bit, should have attacked with 5 guppies instead of 3 though, could save a good 30-40 seconds.

Upgrades - build speed 70, energy 60, packet speed 20, nothing else.
3 PZ berthas with staggered shots eg when one has 20 packets, the others have 40 and 60. All 3 berthas aimed at the middle when singularity is in effect there, when it moves to the top edge one in each corner and one top middle. Keep moving the aim as the singularity switches.
Once build speed is up to 70 hover your guppies in place until the singularity switches to the centre then attack!

I think I over built to be honest, could strip this right back and get under 5 mins. No need to terp the land either but couldn't resist!

Apexian

You never fail to amaze me.
While I was struggling to make a defense and barely able to rebuild each high tide, here's you winning before the walls even break!

Well done again!

D0m0nik

Hope you don't mind but I just created a second version of your map but without guppies and berthas for a good old fashioned fight! Just posted it.

Apexian


Johnny Haywire

And I hope you don't mind that I played Dom's version because it looked harder.

But since most of it is your map, I just gotta say that as challenging as your maps are, they do force you to think a little outside the box and adapt your strategy to unconventional enemies. I like that, once I get used to it that is.

I opted to build in the bottom center, which meant I had to give up the AC (sad) at least in order to establish a base. But as it turns out, it was surprisingly easy to do it that way. I was even able to walk away for a while to let the forge build up and then start hitting stuff.

Very challenging map - thanks for making it!! =)
You disagree with this sentence, don't you?

Apexian

Quote from: Johnny Haywire on November 13, 2024, 04:39:41 PMAnd I hope you don't mind that I played Dom's version because it looked harder.

But since most of it is your map, I just gotta say that as challenging as your maps are, they do force you to think a little outside the box and adapt your strategy to unconventional enemies. I like that, once I get used to it that is.

I opted to build in the bottom center, which meant I had to give up the AC (sad) at least in order to establish a base. But as it turns out, it was surprisingly easy to do it that way. I was even able to walk away for a while to let the forge build up and then start hitting stuff.

Very challenging map - thanks for making it!! =)
Did you know this is the 26th version of this map? Had to make it easier so many times until it was just hellish, not impossible (but that turned out to be pointless anyways considering I left guppies in). Original version didn't have the energy pack, collectors, AC bomb things, prebuilt snipers, PZs, or even walls. And it had double the spores and creeper :).
Had to tone it down so many times, but I think it's good enough at this point. BTW what do you mean with "bottom center", isn't that the only base ? Expanding from there to get to the ore is pretty simple too.
The emitter in the middle of the base should be gotten rid of very quickly, before it even activates, if you meant that you landed below it.

Thanks for playing.

Johnny Haywire

I put the pic in the other map but yeah, I pretty much only built where Dom has all his reactors. I sorta tried doing the line of defense right below the wall but it takes a lot of micro and I prefer to just let things run as soon as I can. So mine was a fast (real-time) solution that's easy and works, but takes a lot more game-time.
You disagree with this sentence, don't you?