Custom Map #11312: Master of the Pyramides. By: Krizoa

Started by AutoPost, October 21, 2024, 10:52:20 AM

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This topic is for discussion of map #11312: Master of the Pyramides


Author: Krizoa
Size: 256x256

Desc:
A battle to determine who will become master of the pyramides

Loren Pechtel


Johnny Haywire

"The power situation, yikes!  Stumped so far."

*cough cough* reactor in a power zone *cough cough*

Definitely not an easy map. I had to scrap my first try and start again. But it's still pretty manageable due to the 4 pz's.

I was a bit confused by the multiple groupings of pickups. It's almost as if the author intended for three different possible starting sites but then reduced it to one. I am not a fan of having to pick up all sorts of junk scattered around the map when I have no use for the stuff. No skill or brains required. Thankfully, my chimpanzee knows the basics of this game so he was able to do that task for me.

Lack of singularity is unfortunate. Doesn't really increase the difficulty, since the only real difficulty in this map is the start. It just makes this a relatively long slog. I went for the inhibitor and then let it run while I grabbed lunch so I could just grab all the completely unnecessary and irrelevant pick-ups.

So while it was a bit frustrating that the map's difficulty just plummets once you secure the base and becomes a chore similar to filing papers alphabetically for an hour, the start of this map is really impressive which makes it worth it. First 10 minutes - 10/10. After that it drops to a 4/10. challenge.

Thanks for the map!
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Krizoa

Thanks for the feedback Johnny, do you have any ideas of how I can make the rest of the map more challenging? I tried adding more emitters on the back of the large pyramide with a time delay. The idea was that I wanted to flood the player with creeper after the initial air strike was dealt with. But the flood of creeper just doesnt really happen

About the structure of the map, then the small house placed that the top left and bottom right was meant to be old abandoned villages that the creeper had taken over, and the items there were left behind. But I agree with you it doesnt really work out. 

Loren Pechtel

Quote from: Johnny Haywire on October 21, 2024, 02:24:27 PM"The power situation, yikes!  Stumped so far."

*cough cough* reactor in a power zone *cough cough*

Definitely not an easy map. I had to scrap my first try and start again. But it's still pretty manageable due to the 4 pz's.

Tried that, so far without success.  I'm doing ok until too many spores come online.

Johnny Haywire

Quote from: Loren Pechtel on October 23, 2024, 02:01:13 PMTried that, so far without success.  I'm doing ok until too many spores come online.

Yeah, this one is pretty brutal for power. I only used one PZ for a reactor, and then I switched out the beams in the PZs that were firing so almost all the spores were shot down by PZ beams, thereby using 1/3 the power (if I remember the math correctly).

If you can use 1/3 the power to shoot down spores, that's almost like producing 3x as much power.

Try to just build as much power as you can before you build weapons. Not sure if you've played my powergrid maps. They're not in-depth nor all that great but they might help you. And my maps are usually good for a laugh or two. Maybe.
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Johnny Haywire

Quote from: Krizoa on October 22, 2024, 03:29:34 PMThanks for the feedback Johnny, do you have any ideas of how I can make the rest of the map more challenging? I tried adding more emitters on the back of the large pyramide with a time delay. The idea was that I wanted to flood the player with creeper after the initial air strike was dealt with. But the flood of creeper just doesnt really happen

About the structure of the map, then the small house placed that the top left and bottom right was meant to be old abandoned villages that the creeper had taken over, and the items there were left behind. But I agree with you it doesnt really work out.

Ah, I understand why you put all those pickups there in that case, but most people don't even read the storylines I think. I used to put pictures and all sorts of stuff in my map stories, and people were like "meh".

As for making the map even MORE challenging? Lol, wow ok. I think you could maybe double the output of the emitters - that would be an easy way to do that. Not sure if it would make it too difficult or not. And/or you could always do what some people do and throw 200 spores at the player after something like 30 minutes.

Thanks again for making cool maps and putting in some effort to make them even better in the future!
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