Custom Map #10969: Childish attempt at PAC 9 - really final PAC map. By: Martin Gronsdal

Started by AutoPost, November 30, 2023, 04:32:32 PM

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AutoPost

This topic is for discussion of map #10969: Childish attempt at PAC 9 - really final PAC map


Author: Martin Gronsdal
Size: 220x220

Desc:
this is my ninth and last PAC map. This was a lot harder than expected... Many thanks to Rennervate / AlexX for the PAC files, and for information on how to use them. Thanks to Mr. builder17 for useful tips. I'd appreciate your feedback in the forums... #PAC #Play As Creeper

hawgwash

Martin, may just be me but the lag I experienced makes this map almost unplayable.  Sorry.



D0m0nik

For some reason Forge upgrades cause havoc with PACs, in terms of lag that is.

Martin Gronsdal

thanks for playing, if you did play. If not, thanks for explaining ;)

Loren Pechtel

As others have said, lag!

However, it's also got me stumped.  The only place I can hope to get through is to put a spore in the basket around the forge--but it's shot down.  Everything else has obviously impenetrable defenses.


Loren Pechtel

Quote from: Martin Gronsdal on December 01, 2023, 03:27:20 PMNo. You have to attack towards the empty PZs....

Grabbed the one but it's pretty much useless as it's under so much fire that it can't even be counted on to maintain connection.

Martin Gronsdal


Loren Pechtel

Quote from: Martin Gronsdal on December 01, 2023, 04:41:33 PMNow, proceed directly north, then east. Cut their supplies...

That makes no sense.  The PZ mortars to the north and the PZ cannons on the strip of terrain give no path through there.

Tarruth

#11
Like that there are so many new PAC maps coming out now a days. I liked the other maps you made Martin, always been a not to obvious weak point to exploit in order to get started/finish.

This map on the other hand, it felt like I only managed to finish it because part of the map glitched out.

(apologies if non edited version offended you Martin)

Martin Gronsdal

Quote from: Tarruth on December 02, 2023, 02:29:08 AMLike that there are so many new PAC maps coming out now a days. I liked the other maps you made Martin, always been a not to obvious weak point to exploit in order to get started/finish.

This map on the other hand, it felt like I only managed to finish it because part of the map glitched out.

Spoiler
Got the 12 western mortars in the PZ line on top to attack a place not containing any creeper somehow. This let me move up along the edge of the map towards the north to get digitalis and creeper into that area. Once I started killing the mortars and beamers up north and had an emiter placed there, it was all about cutting the supplies and rolling over everything.
[close]


So you uploaded a result where you exploited an obvious glitch? Pretty much below the belt...

adlenl2

Quote from: Tarruth on December 02, 2023, 02:29:08 AM
Spoiler
Got the 12 western mortars in the PZ line on top to attack a place not containing any creeper somehow. This let me move up along the edge of the map towards the north to get digitalis and creeper into that area. Once I started killing the mortars and beamers up north and had an emiter placed there, it was all about cutting the supplies and rolling over everything.
[close]
I thought this was intented behavior. If not this way, what's the expected path to clear it out?