Custom Map #10934: 249-Hard Rain. By: Rennervate / AlexX

Started by AutoPost, November 03, 2023, 12:34:10 PM

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This topic is for discussion of map #10934: 249-Hard Rain


Author: Rennervate / AlexX
Size: 255x255

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toolforger

Interesting map, but I strongly disapprove of hiding islands by making them black, and further hiding them under power zones of which most are in space but very few are not.
Not that these islands were needed, actually; I believe island hopping wouldn't work better than what Loren did.

rennervate

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aka: AlexX

Martin Gronsdal

I loved this map!

1. it has a functional Inhibitor. By that I mean that the Inhibitor makes conquering the entire map not necessary.
2. it has no hidden units and offers lots of opportunities. Bertha pick ups are natural part of this type of map, since having the Bertha from the start would make the whole procedure trivial.
3. it's not too hard, but not too easy either. Pretty balanced in my opinion.
4. final assault isn't too tricky, but still provides some challenge. No need to perfectly align every star in the universe to make the final push.
5. it's made by a great guy!

rennervate

Quote from: Martin Gronsdal on November 06, 2023, 09:41:22 AMI loved this map!

1. it has a functional Inhibitor. By that I mean that the Inhibitor makes conquering the entire map not necessary.
2. it has no hidden units and offers lots of opportunities. Bertha pick ups are natural part of this type of map, since having the Bertha from the start would make the whole procedure trivial.
3. it's not too hard, but not too easy either. Pretty balanced in my opinion.
4. final assault isn't too tricky, but still provides some challenge. No need to perfectly align every star in the universe to make the final push.
5. it's made by a great guy!

Thank you very very much for your very kind words, my friend.
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aka: AlexX

Loren Pechtel

Quote from: toolforger on November 05, 2023, 05:14:30 AMInteresting map, but I strongly disapprove of hiding islands by making them black, and further hiding them under power zones of which most are in space but very few are not.
Not that these islands were needed, actually; I believe island hopping wouldn't work better than what Loren did.

While I dislike all-black islands in general I spotted these right away.  I figured there might be islands under the PZs and tested whether a nullifier in them could reach the next emitter.  It's visually busy enough I would have tested anyway, not counting on being able to see them.