Custom Map #10801: 224-JustusJonas. By: Rennervate / AlexX

Started by AutoPost, August 02, 2023, 12:57:24 PM

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This topic is for discussion of map #10801: 224-JustusJonas


Author: Rennervate / AlexX
Size: 255x255

Desc:
???

Martin Gronsdal

another epic map from Renneverate / AlexX!

easy 10/10


this is a large map and large battle. I guess you are making up for some sort of sins of the forefathers!!!

Stu

I failed to beat the map, but in my failure I discovered something fantastic.  If you have only 1 unit left all the spore towers will focus on it, and with the extreme amount of concentrated 1500 spores it'll magic itself into anticreeper when it lands! You just need a cannon to float around and you can fill the whole map with enough AC that emitters won't be able to get any creep out.  If you land your command node around you can sneaky build nullifiers to easily take out the main areas.  Now at this point you still have a billion spores coming in so building up a proper anything to win is probably impossible but still, neat glitch/feature.

I'm not sure how this works exactly, I know you can cause a bit of phantom anticreep to appear with the forge's singularity.  You could make some sort of puzzle map out of this gimmick, and it's probably already been done

Anyway nice map consider making an alternate easy baby version with 2 or 3 command nodes.  Also on the left island with the 6 ore mines there's a tile you can't build on which is sad.  On the note of that island (and its counterpart on the right side) I'm not sure if it's intentional that you can't build/land air units on the edge without taking care of the air exclusion zone thing.  It doesn't look like it reaches that far but it does

rennervate

funny... after a few years, someone actually notices why i like to use a lot of spors
-------------------------------------------------------
aka: AlexX

Loren Pechtel

Quote from: Stu on August 03, 2023, 09:15:53 AMI failed to beat the map, but in my failure I discovered something fantastic.  If you have only 1 unit left all the spore towers will focus on it, and with the extreme amount of concentrated 1500 spores it'll magic itself into anticreeper when it lands! You just need a cannon to float around and you can fill the whole map with enough AC that emitters won't be able to get any creep out.  If you land your command node around you can sneaky build nullifiers to easily take out the main areas.  Now at this point you still have a billion spores coming in so building up a proper anything to win is probably impossible but still, neat glitch/feature.

I'm not sure how this works exactly, I know you can cause a bit of phantom anticreep to appear with the forge's singularity.  You could make some sort of puzzle map out of this gimmick, and it's probably already been done

Anyway nice map consider making an alternate easy baby version with 2 or 3 command nodes.  Also on the left island with the 6 ore mines there's a tile you can't build on which is sad.  On the note of that island (and its counterpart on the right side) I'm not sure if it's intentional that you can't build/land air units on the edge without taking care of the air exclusion zone thing.  It doesn't look like it reaches that far but it does

This one is still around?  The creep counter is a signed 32 bit integer with 6 implied decimal points, thus it overflows at 2147 and becomes negative.

However, many of the no-unit flip emitter maps don't flip even well above that point, I figured it had been fixed at some point.

And note that it doesn't make it impossibly deep, you can't get more than 2147 anticreep and this map has some 400-point emitters.

Loren Pechtel

Given the collectables on the center-left blob there's obviously some way to take it but it's sure got me stumped.  It's quite possible to bypass and clear it at the end but I'm sure that's not what was intended.