Custom Map #10446: 601-CSM try. By: Rennervate / AlexX

Started by AutoPost, December 17, 2022, 07:51:59 AM

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purety

Master Rennervate, please, have mercy and make more CSM maps.

Stave

Glad to see a new map author, thank you!

Feedback: The beginning is too rough, the ending, not rough enough. The movable gate was unlocked too late to be of any use.

Spoiler
At the beginning, terp the "tendrils" down to 1. This will make the AC flow away from your emitters more quickly, and makes it quite easy to start in the top-right.
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rennervate

Thanks for your feedback. the problem with my more difficult starts is known to some. Likewise, I often don't manage to make a map interesting until the end. with CSM maps it is even more difficult for me. sorry for that
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aka: AlexX

wolfgoesmoo

Quote from: rennervate on December 20, 2022, 09:55:16 AMThanks for your feedback. the problem with my more difficult starts is known to some. Likewise, I often don't manage to make a map interesting until the end. with CSM maps it is even more difficult for me. sorry for that

My observation is that Yum's strategy to keep things interesting involved careful use of the stargates and bridges. Your initial starting point was locked away from higher-output emitters by a combination of the two, plus some carefully-placed absorbers. It wasn't until you started unlocking switches and getting access to additional stargates that you had to deal with really high-powered emitters. Sometimes you were on a time limit for the early game where if you didn't terp something you'd be overwhelmed, but not always.

Stave

Quote from: rennervate on December 20, 2022, 09:55:16 AMThanks for your feedback. the problem with my more difficult starts is known to some. Likewise, I often don't manage to make a map interesting until the end. with CSM maps it is even more difficult for me. sorry for that
Please, don't apologize for greatness! This was still a lot of fun, and I'm looking forward to seeing what else you can come up with. Yum's maps are great, but they all start to "feel" the same after a while. I love the variety!

Johnny Haywire

Sorry for being so late to the game. Literally.

I didn't find the start very difficult. I terped around the absorber and took the other emitters first, which made things easier. From there, what makes it easy is that you start one level elevation higher than the rest of the map. That effectively gives your emitters +100 bonus (!) - you just need to be a little patient & build walls in order to wait for that AC to catch up to the wall.

So although the map wasn't very challenging, I found it very intriguing and satisfying. The only thing I'd change is to not have all the weird colors in the middle that hide the terrain and make the AC & Creeper more difficult to see.

Very well done, in my opinion! You may not be around any more, since this map is 1.5 years old, but I figured I'd reply just in case.

Thanks for the map!!!
You disagree with this sentence, don't you?