Custom Map #9561: AZAZEL-2. By: AkuninsDude

Started by AutoPost, June 27, 2021, 08:38:34 AM

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Loren Pechtel

Finally beat this insanity.  I found enough upgrade towers that my forge could survive the strikes.

I then used my spores to kill all the amplifiers and at that point it was just a matter of whittling away.  Took a lot of whittling, though!

yum-forum

#16
Quote from: D0m0nik on June 28, 2021, 04:45:21 PM
Yeah got to be honest, this is torture. I'll probably try again tomorrow though. And the next day.

You should find logical way at the beginning of game to disable (make friendly) almost (only NW not possible) all SporeTowers!

You can! Good lu, Sir!  :D
1560 maps in CW2, CW3 and PFE till now
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Johnny Haywire

For a CSM map, this is very difficult. But there are other maps I've had to restart more than this map - 6 times, maybe 7. It's really not that awful. And I say that because each time I restarted I was closer to winning, then realized my timing on something was off, or that there was a better way to do something.

At this point, forget spoilers. If you don't want spoilers then stop reading. These were my first 3 steps on my final attempt...

1) I built a reactor first. This makes initial timing really challenging, but it'll give you more breathing room later.
2) Flew a terp to the left while building another one to terp locally and get the boost and the gate control in the bottom left - this lets you not have to worry about overflow from the top right. And it helps you capture the left side faster also.
3) Hooked up to the nearby spore tower booster - with enough time to spare I was able to use the auto-spores to take out the last "slumbering" emitter.

Once you do that, it's pretty much just relax and do w/e you want. Use the spores. or don't use them... doesn't really matter. If you need to, land your terp next to an absorber (there's one space in the middle) and then fly your terp away before the spores hit. I took the PZ to the lower left of the CN pretty quickly and once you do that you can walk away.

Not my favorite kind of map but I must admit it's smartly done. There isn't just one method for this, but you need to know what you're doing. This map is smarter than the average bear, for sure.

Thanks for the map!  ;D ;D
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Laithaldien

Thanks yum and Johnny, it never occured to me to check if the activation time on that sleeping emitter in the NE was different to the one in the SW.
Now I feel a bit dumb, but this only helps to illustrate my point:

You need absolutely have to follow an elaborate sequence of actions, else you fail or need 3+ hours of dumbfoundedness.

1. Notice super strong emitters hidden behind regular ones.
2. Notice that their activation times differ (that text is hard to read because of 1.)
3. Use Terp to capture SW spore cluster (ok, this one was pretty obvious)
4. Capture and close gate 1.
5. In a phase of energy starvation, connect to and power the spore enhancer next to your starting point.
6. Wait and hope for the auto spore tower (which you cannot influence in any way) to hit the sleeping super emitter in the NE before it activates.
(It will if you are fast enough.)

Failure on any of the above leads to DOOoOoOoOOOOM and downvotes. Next one only to frustration.

7. Secure your base and get a powerzoned beam up and running before the NW spores hit you (~4:30)
(Do not listen to marvinitfox, that yellow portal in the NE will help you with 7. You could do it with targetted spores, but that takes more time)

Qujnn

Thanks AkuninsDude for the map  and Johnny and Laithaldien for the hints, makes playing it much more pleasant.

I managed to do it without capturing the NE spores, but its tedious and took around 2h. I can't remember a map where a spore enhancer is that crucial. Interesting concept.


D0m0nik

I got it in the end but only thanks to the tips above. Powering up that enhancer early really is the key!

hawgwash

I finally finished this after numerous attempts, thanks to the hints above.  My comments are, first I appreciate the effort by Yum and all mapmakers who donate their time and creative ability for the benefit of those of us who just enjoy their product.  One of the comments above is correct, that it seems you have to follow a very precise formula at the beginning to be able to win.  It's almost like a dance with required steps.  I think such a degree of precision is good when it is used to help IMPROVE times, but not to make the difference in winning vs. losing or requiring multiple hours to win.  Once I got a start where I captured both the SE and NE spores, I saved and have now beaten the game twice.  And I may try it again.  It's actually a very fun game once you get past that point.  Again, thanks Yum for creating the map.

Johnny Haywire

Glad the hints helped  ;D

One easy way to know if you should build a reactor at the start: Look at the total time before XX event happens, then consider whether or not the energy that the reactor will produce in that time (once you build it) will be more than the energy required to build it. Hope that doesn't sound too stressful to think about - if it does, no worries. There are lots of other cool maps out there that'll cheer ya up.  ;)

Most CSM maps require very little thinking and planning at all, unless you just want to win quickly & efficiently. This map requires thinking which may or may not be enjoyable - depends on the player I suppose.

Cheers!  ;D
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yum-forum

I don't remember a map in cw3 where the number of ratings is so much higher than the number of scores...  :-\
1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

Heh heh, yeah I'm sure that's just because this is (from what I remember) one of the top 5 most difficult CSM maps out there. I think a lot of people like CSM maps because they offer a *slight* challenge, but nothing drastic. I personally enjoy a challenge  ;D
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yum-forum

Quote from: yum-forum on July 04, 2021, 04:24:25 AM
I don't remember a map in cw3 where the number of ratings is so much higher than the number of scores...  :-\

now 100  scores and 157 ratings. only for this map! can't find map with such fenomena...  :-[
1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

Many of Sorrontis' maps have more ratings than scores. In fact, some have 4x as many ratings as scores. People get upset when they can't figure out a map and so they call the Whaaambulance and then tell the Po-Po that your map assaulted them. I think it's unfair that maps get thrown into the low rating jail so quickly.  :-\

You disagree with this sentence, don't you?

yum-forum

Quote from: Johnny Haywire on July 16, 2021, 01:56:20 PM
Many of Sorrontis' maps have more ratings than scores. In fact, some have 4x as many ratings as scores. People get upset when they can't figure out a map and so they call the Whaaambulance and then tell the Po-Po that your map assaulted them. I think it's unfair that maps get thrown into the low rating jail so quickly.  :-\

I searched Sorrontis's maps data. Yes, in some cases it was difference between number of ratings and numbur of scores about 5 or 10, but not 61 as now for this map!  ;)
1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

Oh yeah I was talking about percentages.

Check out map #8458. 4x as many ratings as completions (27/106). I remember that one being a beast.

I think more people play the CSM maps than any other, and they're obviously the favorite map of most players (why? B/c they're cool!)

So you'd have to find a map that's popular (so people load it) AND a map that's hard (so people hate it) and then you get people expressing their displeasure at the map's inability to finish itself. I don't know any maps that rival CSM maps in popularity. Maaaybe PAC maps back in the day...? (Just a guess)

YES! HA HA... check out PAC map # 1733. (137 scores 263 votes - LOL!)  I remember that one being really frustrating the first couple attempts.

Also, your map has some hints in the forum that helped people to be able to finish & submit scores. So without that your score count would be lower and there'd be a lot more rage-quitting.  ::)
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yum-forum

Yeah! 263-137= 126 (PAC map 1733). Much more than 61 in my case! Thanks Johnny!  :)
BTW: I like maps from Master J!
1560 maps in CW2, CW3 and PFE till now
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