Custom Map #9286: DMD attempt 3 - the return of the Beams. By: Martin Gronsdal

Started by AutoPost, February 15, 2021, 12:08:06 PM

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This topic is for discussion of map #9286: DMD attempt 3 - the return of the Beams


Author: Martin Gronsdal
Size: 193x193

Desc:
More DMD testing. Feednack appreciated

D0m0nik

Very linear so not much room for different strategies but enough scope to plan ahead which made it a very fun challenge for me. Really interesting map.


hawgwash

I must admit I'm at a total loss on how to even go about playing this map.  No nullifier except one I can't figure out how to use, no terps and can't reach the tech, and no place to move the CNs.  But some have beaten it, so obviously the problem is with me.

D0m0nik

Quote from: hawgwash on February 17, 2021, 12:17:59 PM
I must admit I'm at a total loss on how to even go about playing this map.  No nullifier except one I can't figure out how to use, no terps and can't reach the tech, and no place to move the CNs.  But some have beaten it, so obviously the problem is with me.

Try pausing the map and laying out some relays. You can lay them out in creeper to test how far they reach. Once you unpause any in creeper will be destoryed but it is handy for planning how to reach some objects. You don't need to move the CNs at all. This is still a difficult map though.

Martin Gronsdal

Quote from: hawgwash on February 17, 2021, 12:17:59 PM
I must admit I'm at a total loss on how to even go about playing this map.  No nullifier except one I can't figure out how to use, no terps and can't reach the tech, and no place to move the CNs.  But some have beaten it, so obviously the problem is with me.

please, read D0m0niks comment. Thank you for playing

Johnny Haywire

Yeah, you really have to be smart about exactly where you place your relays, and they still might not reach at first.

Note: build a blaster or reactor as far from the CN as the CN's power line will reach. THEN build the reactor from that object. That'll give you a little head start.  ;)

My solution was to connect to all 8 reachable ore mines, fully upgrade everything, and then let it run while I went for a 1-hour walk. It's helpful to have a lot of extra AC to play around with, and that will minimize any mistakes you might make. Just a thought.

Extra Note: You'll need to collect all the extra relays. I'll leave it to you to figure out which one is the closest. That's the one you want to begin working towards.

Martin: I will be happy to give you some feednack. If you have a knack for food, I can give you more feednack than you can handle ;D

At first I didn't think I'd like this map. I'm not too fond of visual-placement-puzzle-style maps. But, in this case it was actually pretty cool. Go this way. Then delete all those relays and go the other way. Oh, did you forget to build a BEAM there? BAM! HA HA HA! Grrr. It's all good. And the ton of AC that's available pretty much fixes any problem with any map, imo.  ;)

Thanks for the map!  ;D
You disagree with this sentence, don't you?

hawgwash

Thanks Domonik and Johnny.  I had already tried laying the relays before starting, but couldn't make it work.  I went back to that approach after reading Domonik's comments.  I then finally realized what Johnny later added.  I did it with the forge.

Martin, this is a very impressive map.  You obviously put in an incredible amount of thought to get all the distances exactly right.  This map is sort of a graduate school class for Creeper World 3.  My only constructive criticism is it became too much of a grind after the puzzle has been effectively solved.  I think near the end the nullifier should have been easy to obtain.  Thanks for all the effort you put into this.

Martin Gronsdal

Well, I wanted to keep it difficult all the way. But you had the singularity weapon for the last bit.

Anyway, thanks for the nice feedback and for playing

PS: how did (all of) you make the final coup de grace?

hawgwash

Quote from: Martin Gronsdal on February 18, 2021, 02:58:18 AM
Well, I wanted to keep it difficult all the way. But you had the singularity weapon for the last bit.

Anyway, thanks for the nice feedback and for playing

PS: how did (all of) you make the final coup de grace?
I didn't use the singularity.  Probably should have.  I just slogged it out through the southern route to get the nullifier tech.

D0m0nik

I used 3 singularities and then PZ off the island to the top left for the inhibitor I think.

Johnny Haywire

The inhibitor had been drowned in AC most of the game for me, so by the time I got to it I just did a PZ relay. Sorry, nothing really clever to report here, lol.  :P
You disagree with this sentence, don't you?