Custom Map #9040: Cursor-10 Thanks to everyone!. By: TrickyCorp

Started by AutoPost, November 26, 2020, 11:16:15 AM

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This topic is for discussion of map #9040: Cursor-10 Thanks to everyone!


Author: TrickyCorp
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TrickyPlayer

After a while I got a bit bored and just filled the rest of the map with big sections. The level still contains a bug or two, but these shouldn't be too bad. I might have to redo this one to fix some things though.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

D0m0nik


Altren

I generally liked the map, but:

I feel more and more lost with the towers...
There are red runner nests (red is bad for player, correct?), but they weakened enemy flip emitters, thus is good for player.
What is "enemy cursor" and what do towers, that affect those?

Another issue is 'T' hotkey, that was extremely annoying, because Shift+T is 'pick terrain height' hotkey, that is extremely useful in CSM maps. S I was constantly making holes in terrain even though I never wanted to.

TrickyPlayer

Quote from: Altren on November 26, 2020, 04:32:35 PM
I generally liked the map, but:

I feel more and more lost with the towers...
There are red runner nests (red is bad for player, correct?), but they weakened enemy flip emitters, thus is good for player.
What is "enemy cursor" and what do towers, that affect those?

Another issue is 'T' hotkey, that was extremely annoying, because Shift+T is 'pick terrain height' hotkey, that is extremely useful in CSM maps. S I was constantly making holes in terrain even though I never wanted to.

Towers:
Red targets enemy. Green targets ally.
Dark circle means the target gets weaker. Light circle means the target gets stronger.

The towers that affect the cursor-emitters work the same as regular towers (runner nest) but affecting the cursor emitters instead.

Enemy cursor emitters are the red ones. If weakened enough they can create anticreeper instead, which I kinda forced in this level.

Hotkey:
T hotkey is because the void-terp is in fact not originally from CSM or Cursor levels. I'll have to change the hotkey to something else though. I'll check for unused (default) hotkeys.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

D0m0nik


Riskbreaker

i'd suggest a transmission at the start of the maps to clarify things, because with time, people wont refer to previous cursor maps before playing the new ones and may get confused.

something like what planetfall did on his saga...he also had an ingame helpbutton, but i guess it would be overkill here :P

TrickyPlayer

Quote from: Riskbreaker on November 27, 2020, 05:05:23 PM
i'd suggest a transmission at the start of the maps to clarify things, because with time, people wont refer to previous cursor maps before playing the new ones and may get confused.

something like what planetfall did on his saga...he also had an ingame helpbutton, but i guess it would be overkill here :P

Cursor-10.5 tutorial clarifies most things, so I'll just copy that transmission to a help button (that activates when you press shift and H at the same time, seems good? Yeah, I'll just do that.)
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Johnny Haywire

QuoteT hotkey is because the void-terp is in fact not originally from CSM or Cursor levels. I'll have to change the hotkey to something else though. I'll check for unused (default) hotkeys.

Thanks for mentioning this, and I also would appreciate a different hotkey. Feel free to use just about any key to the right of the (Y-H-N) row, because that would only annoy people who use the mouse with their left hand and use the hotkeys. That's gotta be a pretty small group.

QuoteShift T, I never knew. Every days a school day!

Yup, "T" by itself selects your terraform menu, and shift-T selects the terrain height under the cursor so you can match that height.

This is another pretty cool map - I'd gotten about halfway done then had to leave my keyboard for an hour and when I got back the map had finished itself somehow. I'll take a victory any way I can get it.  :P

Thanks for the map!  ;D
You disagree with this sentence, don't you?