Custom Map #8974: Cursor-03 Thanks to (other cw3 YTers). By: TrickyCorp

Started by AutoPost, October 27, 2020, 11:41:38 AM

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This topic is for discussion of map #8974: Cursor-03 Thanks to (other cw3 YTers)


Author: TrickyCorp
Size: 130x120

Desc:
This time there are 2 ways to win. 1: Destroy the inhibitor 2: Have more anticreeper than creeper on the map. You have limited buildings to work with, so make use of power zones when you get them!

Karsten75

[ generally rude, aggressive and insulting behavior to other members of this community is not permitted. On the basis of a now-removed post, the poster has earned himself a 30-day suspension of posting privileges] 

Aesher

Yeesh, this map is a beast.

I've tried once and got hammered, I feel like I'm missing something.
Is there a method to deal with the 20-spore tower with just the three beam towers? I've managed to get the power zone with the ore fields and had a tower there, but it doesn't extend the range (or fire power for that matter) far enough to stop spores from hitting the base and doing massive damage.

Also what is the correlation between height and creeper depth? Is it the 1:100 it looks like?

TrickyPlayer

Quote from: Aesher on November 11, 2020, 04:31:37 PM
Yeesh, this map is a beast.

I've tried once and got hammered, I feel like I'm missing something.
Is there a method to deal with the 20-spore tower with just the three beam towers? I've managed to get the power zone with the ore fields and had a tower there, but it doesn't extend the range (or fire power for that matter) far enough to stop spores from hitting the base and doing massive damage.

Also what is the correlation between height and creeper depth? Is it the 1:100 it looks like?

Spoiler spoils 50% of the strategy involved in the level, so only check it if you can't beat the level without it.

Spoiler

Just nullify the spore tower, or use three PZ beams and MAYBE that works too. You generally want to nullify stuff ASAP so that you can place a PZ Bertha, which is pretty much the main weapon of this level. You can play without the Bertha but it will be way slower.
The spore tower is barely protected, just send over a guppy and capture some cursor-emitters, though a few turrets also works fine.
[close]

Height is 1:100 indeed by the way. Use these terps, they are in the level for a reason.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Aesher

Quote from: TrickyPlayer on November 12, 2020, 01:08:06 AM


Spoiler spoils 50% of the strategy involved in the level, so only check it if you can't beat the level without it.


I did use the spoiler, but it isn't as big a spoiler as you might think.
I managed a 44 minute score, and only because I was distracted by the other objectives, otherwise I could have easily taken another 5 minutes off the score.

All in all 10/10 very sneaky map.

Johnny Haywire

Wow, this is a really cool map, Tricky!

I would say the only drawback to this map is the AC which appears under the cursor at all times. But this is a non-issue since you've modified that function in your newer versions of maps like this, which was an excellent decision I might add. It functions beautifully now - brilliant idea!  ;)

If you're still struggling with this map after the above spoiler, all you need to do is terp a height of 2 to prevent nearby creeper from coming in, then nullify the emitter near the ore mines, clear it and put a bertha on the PZ, pump AC to the 50-power cursor tower and then take out the spore tower on the island. From that you should be able to figure things out.

If you've played CSM maps for a while and done at least a few of the cursor maps, this one is pretty easy to manage. What's really cool is that you don't have to defeat the inhibitor to win - you can just overpower the mainland with AC if you prefer. Definitely a three-smiley map!  ;)

Thanks for the map!  ;D ;D ;D
You disagree with this sentence, don't you?