Custom Map #9005: CSM-203 CHAIN REACTION. By: yum234

Started by AutoPost, November 07, 2020, 06:23:20 AM

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This topic is for discussion of map #9005: CSM-203 CHAIN REACTION


Author: yum234
Size: 144x144

Desc:
Long weekend CSM battle. As I promissed I created remake of map 8990 in CSM style. Initially I am created GMM (GoodMorning Mode) concept (CSM in Particle Fleet). Then FOXX created GMM map. Then Stdout created cw3 map based on FOXX PF map. And I created this CSM map based on cw3 Stdout map. CHAIN REACTION! :) BTW: Ctrl+Shift+H for on/off stargates display. #BravoGoodMorning #BravoFOXX #BravoStdout #ThanksForCORKY

yum-forum

BTW: I was personally acquainted with the Nobel prize winner N. N. Semyonov, who discovered "CHAIN REACTIONS".  :)
1560 maps in CW2, CW3 and PFE till now
last

TrickyPlayer

I'm gonna make a level based on the level that you made a level of because you made a level of that level.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Twi

Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

Loren Pechtel


yum-forum

#5
Quote from: Loren Pechtel on November 07, 2020, 03:51:53 PM
Upgrader amplifier but no upgrader?

maybe it was joke...  :)

P.S. Ha. You are right. On behind Bridge #4 on left/top of the map exist chip which can not be activated.
My bad. I am old. Too old.  :-[
1560 maps in CW2, CW3 and PFE till now
last

Loren Pechtel

Quote from: yum-forum on November 07, 2020, 03:56:47 PM
Quote from: Loren Pechtel on November 07, 2020, 03:51:53 PM
Upgrader amplifier but no upgrader?

maybe it was joke...  :)

P.S. Ha. You are right. On behind Bridge #4 on left/top of the map exist chip which can not be activated.
My bad. I am old. Too old.  :-[

You can power the amplifier chip, that's how I found it.  It's just not going to do anything without an upgrader.

Johnny Haywire

Excellent map! I think it was a good idea to weaken the emitters up top after they're flipped, otherwise it just cascades too quickly. This was a very enjoyable map for me, and I didn't miss the upgrading tool one bit. I'm also a big fan of being able to use the bosses' amplification ability once we capture them. Obviously, it's not always necessary but it sure feels good!  8)

Thanks for this map, Yum! Great work  ;D ;D ;D
You disagree with this sentence, don't you?

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

Fresh video from Master PRG:



and the same with 2X speed:

1560 maps in CW2, CW3 and PFE till now
last

traisjames

Is there a wiki or something of all the things in this map and how they work?  I have no idea what some things do and the text is really small and hard to read.

Riskbreaker

i had a picture but i lost it...maybe we could have an entry on steam forum with an image telling the players what stuff do

then when someone googles csm they would find find it...

traisjames

Knowing what to look for helped, I found this.  https://lparchive.org/Creeper-World-Series/Update%20199/

Still don't know what to do with the absorber things

Riskbreaker

oh, that corky help board is pretty nice

about the absorbers, they...absorb creeper and anticreeper, this is the only general rule, other than this, each absorber may act differently.

They usually have a storage, sometimes 0/3500, 0/5000, 0/30000, whatever the variation. (mouseover the artifact for details)

They may store either creeper, anticreeper, or both (this can be observed on the absorber storage counter when in contact with creeper/anticreeper)

The absorber will drain the nearby flow even if its not being stored.

Something may happen when their storage fills (mouseover artifact for details)


traisjames

Just that it will leak storage on death and then recover.