Custom Map #8982: Cursor-05 Thanks to yum234!. By: TrickyCorp

Started by AutoPost, October 31, 2020, 04:08:47 AM

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This topic is for discussion of map #8982: Cursor-05 Thanks to yum234!


Author: TrickyCorp
Size: 120x90

Desc:
Thanks for all the awesome levels!

TrickyPlayer

#1
The scripts still seem to have some issues, somehow the power towers that only affect enemies seem to also affect ally flip-emitters. I don't know what causes it but it's really not a big problem. In the worst case I could just change the script to counter the effects.

Other than that, everything works just fine at this level. It is kinda hard but you will win eventually (If you don't mess up badly or quit)

If you want an more easy and relaxing level, try Cursor-6.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Twi

Good conceptually, IMO, but it just takes too much time XD

Nice level of difficulty but the slogginess kinda balances it out, y'know?
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

Riskbreaker

loved picking paths to progress, and the feeling of running against the time due to that big dude spreading slowly

took me a while to notice what made him weaker, then realized : "one of these isnt like the others" :P

Altren

Great map. Even though I agree it was relatively slow, the rest was really good.
Also I haven't figured out what was making enemy emitters weaker.

Not sure if this is a bug or feature, but digging a damb (wall with huge amount of creeper behind it) is way easier than in CSM. It made the process more dangerous than in CSM where you usually go by 1-2 height levels at oce.
Another side effect of that that it is easy to put cursor emitter on the height 10

Johnny Haywire

Really cool map, and I look forward to playing more like this! Yeah, it was a bit slow but it wasn't lethargic nor overly sloggy.

A little challenging at times but not so much that I felt the need to save or restart - nice balance!

The power-ups, like you said, may not have worked properly but I honestly didn't notice.

And I'm a huge fan of being able to place the cursor emitter somewhere and then move the mouse elsewhere. Great improvement for maps like this!  (I do think the regular cursor maps are great if there are no other buildings, as in some of your cursor-only maps. Those are also very enjoyable.)

Thanks for the map!  ;D ;D
You disagree with this sentence, don't you?