Custom Map #8955: Final Warzone. By: TrickyCorp

Started by AutoPost, October 17, 2020, 09:44:33 AM

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AutoPost

This topic is for discussion of map #8955: Final Warzone


Author: TrickyCorp
Size: 76x73

Desc:
I finished the MASS launcher script. Also includes some flip-emitters and multiple stages. The map isn't very big but will take a while to win, because it is two levels.

D0m0nik

You can take out the mass launcher before 15mins which is handy because that thing is evil! I allowed it to shoot on a replay, went straight for the 'safe zone' and took out the forge and CN. Nasty

TrickyPlayer

Yes, MASS launcher is evil. That's why I try to use it with caution when I decide to add it to a level. It targets a random building though, so by strategically building things you can reduce the risk of losing important buildings a bit. I'm not planning on using it very often because of how powerful it is by the way, and the script is now finished meaning you probably won't see it in my levels for a while.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

hypnotic22

nice maps whit the mass launcher ( 8952, 8946 as well  ) knowing that if im to slow the mass is gonna hit is a nice feeling of urgency, although it seems i have everything nullified before they activate, got a 13:13.8 on this one.
i might craft a map using your mass launcher but im afraid what happens if i start using deadly scripts, imagine big emitter (8804) or cosmos 8840 whit a  mass launcher   ::)

TrickyPlayer

Quote from: hypnotic22 on October 18, 2020, 10:17:22 AM
nice maps whit the mass launcher ( 8952, 8946 as well  ) knowing that if im to slow the mass is gonna hit is a nice feeling of urgency, although it seems i have everything nullified before they activate, got a 13:13.8 on this one.
i might craft a map using your mass launcher but im afraid what happens if i start using deadly scripts, imagine big emitter (8804) or cosmos 8840 whit a  mass launcher   ::)

Just don't spam too much MASS launchers, one MASS every minute is already a pain to deal with. More than that would be overkill against the player. Make sure the MASS launchers don't activate too early. Make sure the launchers are for whatever reason hard to reach. Create some sort of terrain formation around the launcher to indicate it's an important structure while also flexing your map-making skills. That's pretty much all the rules for using them that I can think of. I think your levels are already super hard, so why not replace spores with this destruction?
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P