Custom Map #1526: To The Totems 8. By: FOXX

Started by AutoPost, May 25, 2020, 09:55:10 AM

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AutoPost

This topic is for discussion of map #1526: To The Totems 8


Author: FOXX
Size: 434x256

Desc:
Go to the Totems and fire them up to win. #EditStruc #ParticlesoverMiredLand #TiconDefenseRange by Stickman #Fieldswitcher by Grabz Custom Module Info on Forum Page.

FOXX

Custom Modules

- Plasma Module (made by Bluebolt)
With the Plasma Module you can create Plasma.
When the Module is Build (or before) Pressing the "T" Key Activates the Indicator and you get the Yellow Build Marker.
Now you can Left MouseClick to place decayed Plasma.
If you press "T" again the Build Marker turns Red and you can Delete Placed Land.  Space / Esc Deactivates the indicator.
With the "[" and "]" Keys you can Decrease and Increase Build Marker Size. (Ps -> The Module works when Paused)


- Black Hole Module (made by JoaoPistori)
The Black Hole Module is another KeyBinding Module. It needs a lot of Energy to Activate. When all 4 Totems are Spinning the Module is Activated. When you press the "B" Key you can LeftClick in Range to Spawn the Black Hole.
The Black Hole Sucks in Red Particles (also Doppel Bullets) and Destroys a lot of Particles when they reach the Black Hole. It ignores Blue Particles.
[close]

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

sky_killer

I always enjoy your maps. Thank you for making this.

FOXX

Quote from: sky_killer on May 27, 2020, 10:51:17 PM
I always enjoy your maps. Thank you for making this.
That is nice to hear Sky_Killer.
You are welcome :)
Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

traisjames

Once you place decayed plasma how do you make it active?  Nothing is happening to it.