Custom Map #7979: Mass Driver. By: Sorrontis

Started by AutoPost, December 08, 2019, 10:20:45 PM

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This topic is for discussion of map #7979: Mass Driver


Author: Sorrontis
Size: 85x197

Desc:
What do you do when the enemy fires things that penetrate your shields? You die. That's what's best for all of us. Don't try it, its just no fun. #Sorrontiphobia #CRPL #AmIBack #MaybeIAm #MaybeImNot #WhoKnows #MaybeIJustWantToTortureSomeFools #FOOLS

Sorrontis

Well, I'm in a good mood today.

Who wants a little torture?

(I'm significantly out of practice, so it shouldn't be too hard for those who like flagellation)
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

Martin Gronsdal

Quote from: Sorrontis on December 08, 2019, 10:28:08 PM
Well, I'm in a good mood today.

Who wants a little torture?

(I'm significantly out of practice, so it shouldn't be too hard for those who like flagellation)

this is a good map! and yes, it was frustrating - but sent the right vibes - in a masochistic way.

Sorrontis

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

Helper

So, Snipers, Shields, and Beams are all useless against your magic little Creeper bullets?
Is there anything available to stop them or do we just spend the whole game rebuilding everything they destroy?
Thanks,
H

willbir

Quote from: Helper on December 11, 2019, 05:06:15 AM
Is there anything available to stop them or do we just spend the whole game rebuilding everything they destroy?

Nothing I could find to stop them but keeping a layer of AC over the terrain and a whole load of cannons on the leading front kept things manageable.

Helper

Thank you.
Let me go back in there and give it another go.
Appreciate it.
H

Sorrontis

Quote from: Helper on December 11, 2019, 05:06:15 AM
Is there anything available to stop them or do we just spend the whole game rebuilding everything they destroy?

Wait, did no one notice the intermittent wall of 10 elevation halfway up the map?
Never wondered what it was doing there?

Everything Sorrontis does has a purpose - always.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

Helper

Quote from: Sorrontis on December 11, 2019, 11:51:19 AM
Wait, did no one notice the intermittent wall of 10 elevation halfway up the map?

Um, no.
Oops!
Once more into the breach.

Johnny Haywire

Hey, another great & fun map!

I actually didn't think this one was very evil at all. You can do this without pausing if you're quick about it. The whole map only takes about 15-20 minutes, real-time.

The guns are really cool, especially the explosions. We need those guns on OUR side!  8)

Thanks for maybe being back and possibly making a map or two! Always get a feeling of accomplishment when I finish your maps - it's about like the feeling you get when you finish your tax returns, or get released from Guantanamo... stuff like that.  ;D ;D
You disagree with this sentence, don't you?

Sorrontis

Quote from: Johnny Haywire on December 11, 2019, 05:51:49 PM
...  get released from Guantanamo...

How'd you guess the reason why I'd hadn't been making maps?
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

marvinitfox

#11
Ah, wall? gmpf, didn't even try that.
Didn't need to.

Spoiler

What I *did* need to do is pause after each attack, replant my dead collectors, and resume.
again and again and againagain

It seems the enemy weapon (don't call it a mass driver please, the Artifact of Odin already have a Mass Driver!)
always shoots at the closest killable target to it. Which is usually the piece of relay/collector network nearest it, although sometimes its your forward weapons.

To survive them, simply make sure there is *always* some expendable fungus growing on the front edge of your army, so they don't shoot at your forge, or reactors, or similar places that would hurt.
[close]

My thoughts on the special unit
Spoiler

Awesome idea.
Good implementation.

Consider: making *some* sort of defense against it ok, You already have that, elevation.
Also: If you do not have it already (this map doesn't really lend to testing), have their ability to fire dependent on access to Creep, or Digitalis, or something.
i.e. make it so the unit can be suppressed with enough firepower directed at it.

Make the targeting a bit smarter. Aim for clusters of enemy, or take out relay nodes behind the frontlines, or yes *shudder* target the massed reactor farms!
(possibly 2 variants? Dumb current one, and "boss" with better targeting?)

Also, the current lethality is really just a the "minor nuisance" level.
On this map the total danger level was just right, but getting it required a whole row of the weapons. A single one would be almost not noticeable.

Small suggestion: Make the 'bullet' more visible? As is, one can very often not track that tiny black bullet as it flies.
Compare to the Bertha shot that is very,very visible.
[close]

Helper

Quote from: marvinitfox on December 12, 2019, 06:15:24 AM
Ah, wall? gmpf, didn't even try that.
Didn't need to.

Spoiler

What I *did* need to do is pause after each attack, replant my dead collectors, and resume.
again and again and againagain

It seems the enemy weapon (don't call it a mass driver please, the Artifact of Odin already have a Mass Driver!)
always shoots at the closest killable target to it. Which is usually the piece of relay/collector network nearest it, although sometimes its your forward weapons.

To survive them, simply make sure there is *always* some expendable fungus growing on the front edge of your army, so they don't shoot at your forge, or reactors, or similar places that would hurt.
[close]

My thoughts on the special unit
Spoiler

Awesome idea.
Good implementation.

Consider: making *some* sort of defense against it ok, You already have that, elevation.
Also: If you do not have it already (this map doesn't really lend to testing), have their ability to fire dependent on access to Creep, or Digitalis, or something.
i.e. make it so the unit can be suppressed with enough firepower directed at it.

Make the targeting a bit smarter. Aim for clusters of enemy, or take out relay nodes behind the frontlines, or yes *shudder* target the massed reactor farms!
(possibly 2 variants? Dumb current one, and "boss" with better targeting?)

Also, the current lethality is really just a the "minor nuisance" level.
On this map the total danger level was just right, but getting it required a whole row of the weapons. A single one would be almost not noticeable.

Small suggestion: Make the 'bullet' more visible? As is, one can very often not track that tiny black bullet as it flies.
Compare to the Bertha shot that is very,very visible.
[close]

His comment about the 10 level wall was just a diversion. It has no effect on those rifle shots. Your comment about keeping some sitting ducks out there as bait sounds good, but I'm past this map and moving on.
No joy here.
H

Johnny Haywire

QuoteHow'd you guess the reason why I'd hadn't been making maps?

I happen to be a regular visitor at Guantanamo. I buy tickets every other Friday night to watch... um... people open up about their feelings and their past, and their social security numbers and stuff like that.

And I highly doubt you were being held there as a prisoner. Based on what I've seen in your maps, you most assuredly work there.  :P



You disagree with this sentence, don't you?

WithersChat

#14
Quote from: Helper on December 12, 2019, 06:54:28 AM
Quote from: marvinitfox on December 12, 2019, 06:15:24 AM
Ah, wall? gmpf, didn't even try that.
Didn't need to.

Spoiler

What I *did* need to do is pause after each attack, replant my dead collectors, and resume.
again and again and againagain

It seems the enemy weapon (don't call it a mass driver please, the Artifact of Odin already have a Mass Driver!)
always shoots at the closest killable target to it. Which is usually the piece of relay/collector network nearest it, although sometimes its your forward weapons.

To survive them, simply make sure there is *always* some expendable fungus growing on the front edge of your army, so they don't shoot at your forge, or reactors, or similar places that would hurt.
[close]

My thoughts on the special unit
Spoiler

Awesome idea.
Good implementation.

Consider: making *some* sort of defense against it ok, You already have that, elevation.
Also: If you do not have it already (this map doesn't really lend to testing), have their ability to fire dependent on access to Creep, or Digitalis, or something.
i.e. make it so the unit can be suppressed with enough firepower directed at it.

Make the targeting a bit smarter. Aim for clusters of enemy, or take out relay nodes behind the frontlines, or yes *shudder* target the massed reactor farms!
(possibly 2 variants? Dumb current one, and "boss" with better targeting?)

Also, the current lethality is really just a the "minor nuisance" level.
On this map the total danger level was just right, but getting it required a whole row of the weapons. A single one would be almost not noticeable.

Small suggestion: Make the 'bullet' more visible? As is, one can very often not track that tiny black bullet as it flies.
Compare to the Bertha shot that is very,very visible.
[close]

His comment about the 10 level wall was just a diversion. It has no effect on those rifle shots. Your comment about keeping some sitting ducks out there as bait sounds good, but I'm past this map and moving on.
No joy here.
H

I did actually see some bullets explode on these level 10 terrain. Why? That is the question.
Edit: I checked the scripts and the main bullets DO explode on level 10, but the spines don't.
There is no signature!