Custom Map #8212: Tower Defense #1 - A New Game Mode!. By: FireSlime

Started by AutoPost, March 06, 2020, 12:37:28 PM

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AutoPost

This topic is for discussion of map #8212: Tower Defense #1 - A New Game Mode!


Author: FireSlime
Size: 128x50

Desc:
This is some new crpl, still on beta (or so) and it is still not optimal on enjoyability purposes (wave system, difficulty scaling etc.) so all the spawners in the map will spawn the same unit each X seconds. Lightblue enemies are faster, red stronger and slower, grey are "basic". The spawners (colored pyramids) will be destructible by 3 nullifiers all activated togheder with the "arm" button. Finiscing any gray pit lives will result in a loss. #CRPL #FireSlime #TD #Tower Defense#

chwooly

This definitely has some potential, My biggest issue is that there are no instructions in game. As it is beta there are a few other things but I am sure they will be addressed as the CRPL evolves.


Cheers, Thanks
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Helper

Not sure what to do here. The Nullifiers set for everything but the two leftmost targets.
Might be interesting to play when the bugs get worked out.
H

chwooly

Quote from: Helper on March 07, 2020, 05:00:26 AM
Not sure what to do here. The Nullifiers set for everything but the two leftmost targets.
Might be interesting to play when the bugs get worked out.
H

You can't use a nullifier until the target comes online and starts sending attacks.  Didn't really see any bugs in my play thru's.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Lightforger

Pretty interesting :D, also very easy, to the point that if you just place the nullifiers as soon as possible, there isn't any need for towers at all.

Minor issue - mortars are weak vs moving targets

Bug: loading after a target has been set to "able to nullify" resets it, breaking the map.


Twi

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And some likely things, too!