Custom Map #8141: CSM-174 LONG PUZZLE BATTLE. By: yum234

Started by AutoPost, February 03, 2020, 06:25:43 AM

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This topic is for discussion of map #8141: CSM-174 LONG PUZZLE BATTLE


Author: yum234
Size: 144x144

Desc:
Many small tricks in big CSM puzzle game for your enjoyment! Good lu! :) #BravoCornucanis #BravoKajacx #BravoRegallion #BravoVirgil #ThanksToGoodMorning #ThanksToSMTaishan

Riskbreaker

oh boy, i'm excited...

thank you for all the CSM you've been making!

Schizo

I am just about to start this map.  It's gonna be kick ass, I know it. :)  Thank you for another map Yum!  You're the best!

Schizo


yum-forum

Thanks, Riskbreaker and Schizo!  :D

One more possible name of this map - OMG CSM!  :o


1560 maps in CW2, CW3 and PFE till now
last

yum-forum

#5
OMG, D0m0nik is NUMBER ONE!!! Big pleasure! :D
1560 maps in CW2, CW3 and PFE till now
last

Twi

Already know it's going to be a great one - thanks for all your hard work    :D
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

chwooly

This map while fun for a lot of people is too slow at the start for me, I feel like I am watching paint dry, 1 or 2 less anti fly zones would have made the map that much more fun.

Also for some reason guppy's don't discharge their full load anymore nor does the landing pad get totally full either. So now I am having to destroy landing pads to get them to 120 and/or micro manage the guppys by returning them to the landing pads manually. And No they are not in the no fly zones.Still not sure why bomb factorys are included, they are so nerfed as to be useless.

I really appreciate the effort and there are several maps that have been made that I replay on a regular basis, However this will be 1 that I will not come back too. 
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

yum-forum

#8
Quote from: chwooly on February 04, 2020, 03:16:35 AM
This map while fun for a lot of people is too slow at the start for me, I feel like I am watching paint dry, 1 or 2 less anti fly zones would have made the map that much more fun.

Also for some reason guppy's don't discharge their full load anymore nor does the landing pad get totally full either. So now I am having to destroy landing pads to get them to 120 and/or micro manage the guppys by returning them to the landing pads manually. And No they are not in the no fly zones.Still not sure why bomb factorys are included, they are so nerfed as to be useless.

I really appreciate the effort and there are several maps that have been made that I replay on a regular basis, However this will be 1 that I will not come back too.

You are welcome and do what you pleasure.
1560 maps in CW2, CW3 and PFE till now
last

marvinitfox

AWESOME map.
I needed to stop and think about it several times.

Question: Is the frenzy bomb supposed to take 7 times as long as the others to charge?
Question: Is the double-conversion bomb supposed to explode many multiple times on one deploy? (at least 4 explosions, i think possibly more)

Bugreport: The F01/02 toggle will toggle *itself* the first time you load the game. (not at start, on loading a previous save)
This is a teensy bit scary, as one of the effects of this was to flood my yellow gates to ~800 creep level.

yum-forum

Quote from: marvinitfox on February 05, 2020, 11:31:11 AM
AWESOME map.
I needed to stop and think about it several times.

Question: Is the frenzy bomb supposed to take 7 times as long as the others to charge?
Question: Is the double-conversion bomb supposed to explode many multiple times on one deploy? (at least 4 explosions, i think possibly more)

Bugreport: The F01/02 toggle will toggle *itself* the first time you load the game. (not at start, on loading a previous save)
This is a teensy bit scary, as one of the effects of this was to flood my yellow gates to ~800 creep level.

1. Yes. It was intended so initially.
2. Yes. I decided that it will looks funny  ;)
3. No. It should not be so. F01/02 toggle only after flooding by AC and if you click on Controller (but first time - you need click 2 times - this is bug which I can't fix because ScriptMakaer Regallion don't want to do something for KC after banning/blocking him).
1560 maps in CW2, CW3 and PFE till now
last

KingGladiator88

For those of you that were having issues watching paint dry because you couldn't get around the map to work on stuff, you can fit guppies and terps in between the anti fly zones.

Here is a screenshot of the safe routes I took to move supplies around the map. Red boxes are landing points, lines are the path to take to the next landing point. When moving guppies, make sure they start to land before you give them another move order otherwise they will try to curve through on their path and that takes them into no fly zones. If you move them when they start landing they turn in mid air.

yes, it does take some manual work and active play to make sure you dont leave a guppy or terp on creep and die. And yes, the last leg of the run does take some mid air moving to zig zag through the gap to get through.


yum-forum

1560 maps in CW2, CW3 and PFE till now
last

chwooly

Quote from: KingGladiator88 on February 08, 2020, 12:45:46 AM
For those of you that were having issues watching paint dry because you couldn't get around the map to work on stuff, you can fit guppies and terps in between the anti fly zones.

Here is a screenshot of the safe routes I took to move supplies around the map. Red boxes are landing points, lines are the path to take to the next landing point. When moving guppies, make sure they start to land before you give them another move order otherwise they will try to curve through on their path and that takes them into no fly zones. If you move them when they start landing they turn in mid air.

yes, it does take some manual work and active play to make sure you dont leave a guppy or terp on creep and die. And yes, the last leg of the run does take some mid air moving to zig zag through the gap to get through.
Nice way to go, However you can also use relays on power zones to jump across a few of the no fly zones as well.

Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

KingGladiator88

Quote from: chwooly on February 08, 2020, 01:10:10 PM
Nice way to go, However you can also use relays on power zones to jump across a few of the no fly zones as well.

Cheers

True, but that gives you access to those areas and power zones waaaaaay earlier than just waiting for everything to connect