Custom Map #7729: Map 7726 easy. By: builder17

Started by AutoPost, September 15, 2019, 10:07:33 AM

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This topic is for discussion of map #7729: Map 7726 easy


Author: builder17
Size: 99x77

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This map is easier version of map #7726 #Vanilla #Medium difficulty #Void

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

marvinitfox

Hmm, i thought this one was tougher, but my time disagrees.
16:45.7 for this variant, vs the 16:46.0 for the regular one.

Builder17

Quote from: marvinitfox on September 15, 2019, 01:22:16 PM
Hmm, i thought this one was tougher

Even if using PZ(powerzone) nullifiers/beams/mortars/collectors to few specific spots?  :)

yum-forum

Yes!  :D

Because you introduced several specific game points (like additional emitters etc.).
1560 maps in CW2, CW3 and PFE till now
last

Loren Pechtel

I also find this one a bit tougher.  The original you could relay to the westernmost spot on the main island and work from there (and get the southern island in the process), this one you have an opposed landing to the northeast.  It goes a bit quicker because you can kill the inhibitor, but that's different than easier/harder in my book.

marvinitfox

#6
Quote from: Builder17 on September 15, 2019, 03:14:09 PM
Quote from: marvinitfox on September 15, 2019, 01:22:16 PM
Hmm, i thought this one was tougher

Even if using PZ(powerzone) nullifiers/beams/mortars/collectors to few specific spots?  :)
The original allows rapid takeover of the south island by relays via the middle island's tip.
This gives immediate access to AC, a firing platform to kill the runners, and an immediate bridgehead for the final assault.
The actual assault is a bit of a hard uphill slog, of course.

In this variant you lose both the bridgehead and the southern lands.
You start with a nice Guppy, but using it to conquer the top-right is a waste (better to use PZ relay direct there)
You can use the Guppy to put a toe on the south island, but thats the start of a bitter fight with too few resources.
Frankly, the best use of the guppy is: Switch off resupply, and land right next to itself. Instant 120 extra early build power!!
Yes, using nullifiers on the PZ makes the final assault much, much easier.
But the initial buildup is significantly harder with this setup.

To me, it definitely was harder work.
Much easier to achieve final success, yes, but harder work.



P.s.
I believe the two show the viewpoint of the creators..
Yum's maps need to be "solved". There is always some clever trick that one can/needs to use to unlock it.
Yours was a much more conventional set-piece battle strategy scenario.
Each has its own merit, and I thoroughly enjoyed playing on both.

Builder17

Quote from: marvinitfox on September 16, 2019, 02:11:33 AM
The original allows rapid takeover of the south island by relays via the middle island's tip.
This gives immediate access to AC, a firing platform to kill the runners, and an immediate bridgehead for the final assault.
The actual assault is a bit of a hard uphill slog, of course.

In this variant you lose both the bridgehead and the southern lands.
You start with a nice Guppy, but using it to conquer the top-right is a waste (better to use PZ relay direct there)
You can use the Guppy to put a toe on the south island, but thats the start of a bitter fight with too few resources.

Frankly, the best use of the guppy is: Switch off resupply, and land right next to itself. Instant 120 extra early build power!!
Yes, using nullifiers on the PZ makes the final assault much, much easier.
But the initial buildup is significantly harder with this setup.

To me, it definitely was harder work.
Much easier to achieve final success, yes, but harder work.

Ok, thank you for review. :)