Custom Map #7641: MPZ-1. By: yum234

Started by AutoPost, August 12, 2019, 01:18:58 PM

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AutoPost

This topic is for discussion of map #7641: MPZ-1


Author: yum234
Size: 192x128

Desc:
New concept map with MPZ (Movable Power Zone) - new unit created by ScriptMaker Harrymcb. You need 100 ammo to activate MPZ and then you will be able to move it at any place (flat terrain 3x3) in the map. Using of MPZ similar as usual PZ - just put cannon, mortar, nullifier etc. on it. Before sending MPZ to new destination just take off your unit. Movement of MPZ looks like "slightly drunk gait" :) #BravoHarrymcb #CreateDreams #GoodLu

Riskbreaker

#1
nice addition...though this one requires some care...

nullifier on movable power zone can break a lot of things with a couple berthas, or any of the AoO

but maybe its possible to make a script as the anti air field, but like "inside this field, power zone effects are disabled" then you'd have to destroy that building before using the zones there...

yum-forum

Big thanks for feedback and you are welcome!  :)

This map - first attempt to create map with new unit. Scripts not yet perfect but It was so interesting (by my opinion) that I decided to create first conceptual map.
Recently Harrymcb and Grabz working on scripts and I hope in next map will be better. Step by step.
Good lu!  :)
1560 maps in CW2, CW3 and PFE till now
last

Riskbreaker

the movement is funny, but at least on my game it didnt break...tried moving with stuff on it, even building on the landing spot while the pz was on its way...seems nice

harrymcb

i just finished revamping this script. new image by kajacx. no more building on zone while it is still moving. better ghost image, effects. i hope you enjoy the future installments.

toolforger

MPZs are duplicatable (sort of):
Spoiler
Click on the green checkmark, move the mouse where you want a PZ, press ESC. You get a new PZ.
[close]
I do not believe that that was intentional, though it was fun putting PZs at will :-)